How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
So I'm working on expanding the uses of items over at www.ninjawars.net, and I'm not exactly sure how to represent them flexibly in the relational database that we use. I may be barking up the wrong ...
I'm considering how to implement a component-based game, as that seems to be the hot thing and I like the idea of such a flexible design. One of the features of such a design is that adding new ...
Long ago there was this web-based game called Utopia (and I'm sure it is still around), turns are by per hour. You only get new gold/lumber or what-not every hour. Some newer web based games have ...
Most companies have an editor, or a variable control system for tweaking stuff in games, but are there any middleware solutions to this problem? I've written two such systems in the past myself, and ...
Do people write their own DB for some reason?