I am currently creating a browser based game, and was wondering what was the standard approach in making diverse conditions and status bonuses database wise. Currently considering two cases. Event ...
I'm currently develop a facebook mafia like PHP game(of course, a light weight version), here is a simplify database(MySQL) of the game id-a <int3> <for index> uid ...
Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime. - Chinese Proverb I could ask what kind of data storage I should use for my actual project, ...
I am considering different game server architectures that use GAE. The types of games I am considering are turn-based where the world status would need to be updated about once per minute. I am ...
Out of an opportunity and boredom, a friend and I decided to make a web based game. This is the first 'game' I will be making, since usually I program web apps in django. I've opted to use the same ...
How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
So I'm working on expanding the uses of items over at www.ninjawars.net, and I'm not exactly sure how to represent them flexibly in the relational database that we use. I may be barking up the wrong ...
I'm considering how to implement a component-based game, as that seems to be the hot thing and I like the idea of such a flexible design. One of the features of such a design is that adding new ...
Long ago there was this web-based game called Utopia (and I'm sure it is still around), turns are by per hour. You only get new gold/lumber or what-not every hour. Some newer web based games have ...
Most companies have an editor, or a variable control system for tweaking stuff in games, but are there any middleware solutions to this problem? I've written two such systems in the past myself, and ...
Do people write their own DB for some reason?