1
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0answers
30 views

Best database setup for one click games [closed]

I am building a one click game website/mobile app, and I am debating between using MySQL and MongoDB for the backend. The way I have been exploring it is with a ...
1
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2answers
52 views

Server side random selection of players

Assuming I have a simple client-server game, where the server picks random players on a very frequent base, I was wondering what is the best way to select a random player (According to the following ...
2
votes
1answer
90 views

When to read/write to database with a game server

My question is fairly simple but maybe hard to answer. I'm currently building my own game server and I've done to login server now. So, on to the actual game server. I have a question for this server ...
0
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1answer
186 views

How to setup Authentication Database and Game Database?

I'm playing around with creating a game in C# using the XNA Framework. I've decided to use technologies that I'm pretty much familiar with and create things from scratch. There are probably frameworks ...
3
votes
2answers
488 views

C++ Database vs Reading Files

Ive been programing a C++ game/server for the past year. I have been using MYSQL for character logins, items, monsters, etc, etc. (im on windows). My question is, what are some of the databases that ...
9
votes
5answers
2k views

Distributed C++ game server which use database

My C++ turn-based game server (which uses database) does not stand against current average amount of clients (players), so I want to expand it to multiple (more then one) amount of computers and ...
6
votes
2answers
631 views

Using Google App Engine to Perform World Updates vs an Authoritative Server

I am considering different game server architectures that use GAE. The types of games I am considering are turn-based where the world status would need to be updated about once per minute. I am ...