Imagine a open-world of 500+ players with data changing as fast as 20 updates/player/second. Last time I worked in a similar MMORPG, it used SQL, so obvioulsy it couldn't query the DB all the time. ...
I'm soon going to make a game for the iPhone as a school project. My idea was to make a TLOZ remake, with Tiled Maps. However, I'm not quite sure how save the data. In TLOZ you have a lot of ...
I'm developing a simple multi-player puzzle game in Java. Both players should be able to view the same game board on his own computer. Then, when one player makes an action in the game (ex. drags an ...
One of my favorite games is the old Avalon Hill class, PanzerBlitz. I would like to implement it electronically, and have a couple questions related to that: Would I be in legal trouble if I do ...
I have a game which shall consist of several level packs (and also be extended by additional level packs). Each level pack should contain some levels. Each level will have its own level information. ...
I would like to know if anyone has recommendations or experience with using an in memory data store for a real time, non-networked game. This is not necessarily for loading levels or saving data, but ...
I currently struggle with creating the database structure for my RPG. I got so far: tables: area (id) monster (id, area.id, monster.id, hp, attack, defense, name) item (id, some other values) loot ...
I'm at the planning stages for a facebook game, it will be similar to farmville, but will feature parks. I've been a Flash game dev for many years but all this database stuff is new to me so I'm ...