Questions tagged [data]

Values of qualitative or quantitative variables, belonging to a set of items.

13 questions with no upvoted or accepted answers
Filter by
Sorted by
Tagged with
2 votes
0 answers
300 views

server/client architecture, how to combine physics data, scene graph and database over the network?

I'm writting a C++ server and a C++ client for a rpg game. The client is using OpenSceneGraph for rendering the 3D. RakNet is used for communication between the client and server. At this time, the ...
The Unholy Metal Machine's user avatar
1 vote
1 answer
73 views

How do I handle a non-hierarchical, referential network of game data?

I've been using JSON to store a lot of my game's data. I love it compared to my previous workflow. Having a human-readable hierarchy of arbitrary information is a godsend. My needs have grown more ...
Lake's user avatar
  • 191
1 vote
1 answer
234 views

Storing 2D animation frames and sharing them between objects

I store 2D animation frames in some class. But the problem is that when I want to create multiple objects for example I want to spawn explosion or enemy ...
Eminiox PL's user avatar
1 vote
0 answers
228 views

Other methods to save data than PlayerPrefs?

I've been saving data using the playerPrefs option in Unity till now. Is there any better/secure way of saving data for developing mobile games. Somes sites have mentioned encryption of data - how do ...
Sudeep Kandregula's user avatar
1 vote
0 answers
2k views

How can I convert between float3 and float2 in HLSL?

I want to offload some 3D calculations to the GPU without raising my requirements to DX10. Specifically, I am generating densities in 64x64x64 3D blocks, which fit nicely into 512x512 2D textures. I ...
dpaz's user avatar
  • 151
0 votes
0 answers
67 views

How do I make a cross scene data save in Unity?

I am trying to find a way to keep my "key" data from 1 scene to another. While removing the key from the first scene, and keeping the information of the coin being collected onto my next ...
Mic flamey tee's user avatar
0 votes
0 answers
108 views

How to export a Unity terrain to a DEM or other 3d data for external use?

I have found numerous examples of exporting Unity terrain to programs like Blender or just importing digital elevation files (DEMs) into Unity. But can a terrain generated in Unity be exported into ...
ten's user avatar
  • 1
0 votes
1 answer
50 views

Instantiate only specific objects in Unity

Here is the situation: I have 10 weapons in my game, in main menu player may choose only two weapons that could take to the game, and this information about two weapons will save in a kind of "...
Silz's user avatar
  • 37
0 votes
1 answer
243 views

Scrolling the map in a 2D a tiled game

I am making a small game where I store information about the world around the player (like tiles) using a small 2d array of integers. In the game you can scroll the screen to the left or right. I also ...
da123's user avatar
  • 1
0 votes
0 answers
74 views

Do developers watch player match recordings for their online games?

When developers plan and decide on new buffs and nerfs, do they gather information from online game matches, recorded secretly from their servers' data feeds and reconstructed / analyzed offline - for ...
ivan866's user avatar
  • 141
0 votes
0 answers
68 views

Looking for the best way to store game data that is meant to be user editable at runtime

I have a broad question, hopefully I'll synthesize it well. I've been looking for the best way to store the standard data of my project. So far, I've found 4 possible answers to my problem: Binary ...
Gabriel Minosso's user avatar
0 votes
0 answers
244 views

Workflow for a data-heavy, almost spreadsheet-like management game

I'm absolutely fascinated by the management games, such as Football Manager, with dozens of spreadsheets and thousand of pieces of data. Coding it all in Unity, especially for a prototype, feels like ...
Valentin Golev's user avatar
0 votes
0 answers
103 views

what is the sequence in using the "send" and "read" commands on the game client and server? boost asio

I have a voxel game in which you can run on blocks (chunks), jump and set/delete blocks. I want to write an asynchronous TCP server for it and choose boost asio as the network library. I have two ...
Dre4msNoEvil's user avatar