Values of qualitative or quantitative variables, belonging to a set of items.

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0
votes
4answers
549 views

Is there an in memory data store that is feasible for real time, non-networked games?

I would like to know if anyone has recommendations or experience with using an in memory data store for a real time, non-networked game. This is not necessarily for loading levels or saving data, but ...
2
votes
2answers
1k views

Different ways to store a 2D map/landscape in XNA

I was looking around at this site about eight months ago and wish I saved the location of this topic but I was wondering the different map rendering styles that you can do in XNA. The one style I ...
32
votes
6answers
6k views

What is a good file format for saving game data? [closed]

I need to save some custom game data. Map, player, etc. All of them will have "sub objects". For example, a map and map will have an "array" of tiles. ie, hierarchical data. Hopefully nothing ...
7
votes
4answers
893 views

How can I improve this enemy database implementation?

I'm developing an RPG and I'm at the point where I need to start building an enemy database. There's a couple challenges associated with this and a few solutions I've been considering. Here's what I ...
12
votes
4answers
1k views

Hide game data from player?

I'm working on my first (C++) game, and I want to use a component based design. I've read a lot about this lately and yesterday I decided I wanted to store object data in external JSON files, to allow ...
6
votes
8answers
429 views

Is it useful to monitor framerate over the course of an arbitrary (but long) period of time?

How useful is it to keep a measurement of framerate over the course of long times (such as an hour) spanning multiple scenes/data environments? I've had plenty of times where data throttling/pushing ...
1
vote
0answers
320 views

How can I secure a high score table? [duplicate]

Possible Duplicate: How can I prevent cheating on global highscore tables? So, I create a game in Flash and I want to keep a hi-score table for people to compete in. After a player has ...
6
votes
1answer
748 views

For 2D tiled maps is all object and NPC data loaded into memory when the map is loaded?

I'm creating a text RPG in Java, but I think this applies for a GUI as well with regard to the data structure. Each Level is a tiled map. Each Tile object has an (X,Y) coordinate, and references to ...
6
votes
1answer
387 views

What is the general strategy to pre-load game data(entities/map)

I'm new to games programming and am wondering what tactics games use to pre-load entity and map data. Will a game initialise with the fundamental map data stored in memory?
12
votes
3answers
2k views

How to store a shmup level?

I am developing a 2D shmup (i.e. Aero Fighters) and I was wondering what are the various ways to store a level. Assuming that enemies are defined in their own xml file, how would you define when an ...
16
votes
4answers
4k views

How to choose how to store data?

Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime. - Chinese Proverb I could ask what kind of data storage I should use for my actual project, ...
7
votes
5answers
1k views

Do you fill all your game data in huge excel tables? Are there any better method?

I really want to know how many game designers prefer to work with a huge table for all items, another table for all skills, and even another table for all mobs in a MMORPG. And these tables may grow ...
3
votes
2answers
249 views

Architecture for Versioned Save Data

We're working on an iOS game that we plan on having several content updates for. It's a story type game with lots of little flags when things have been accomplished and such. There is also an ...
4
votes
5answers
500 views

XNA Required information to represent 2D Sprite graphically

I was thinking about dividing my game engine into 2 threads: render thread and update thread (I can't come up on how to divide update thread from physic thread at the moment). That said, I have to ...
19
votes
6answers
5k views

Would it be better to use XML/JSON/Text or a database to store game content?

I'm considering how to implement a component-based game, as that seems to be the hot thing and I like the idea of such a flexible design. One of the features of such a design is that adding new ...