Possible Duplicate: How can I prevent cheating on global highscore tables? So, I create a game in Flash and I want to keep a hi-score table for people to compete in. After a player has ...
I'm creating a text RPG in Java, but I think this applies for a GUI as well with regard to the data structure. Each Level is a tiled map. Each Tile object has an (X,Y) coordinate, and references to ...
I am developing a 2D shmup (i.e. Aero Fighters) and I was wondering what are the various ways to store a level. Assuming that enemies are defined in their own xml file, how would you define when an ...
I'm new to games programming and am wondering what tactics games use to pre-load entity and map data. Will a game initialise with the fundamental map data stored in memory?
Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime. - Chinese Proverb I could ask what kind of data storage I should use for my actual project, ...
I was thinking about dividing my game engine into 2 threads: render thread and update thread (I can't come up on how to divide update thread from physic thread at the moment). That said, I have to ...
I really want to know how many game designers prefer to work with a huge table for all items, another table for all skills, and even another table for all mobs in a MMORPG. And these tables may grow ...
We're working on an iOS game that we plan on having several content updates for. It's a story type game with lots of little flags when things have been accomplished and such. There is also an ...
I'm considering how to implement a component-based game, as that seems to be the hot thing and I like the idea of such a flexible design. One of the features of such a design is that adding new ...