An entity for organizing data in a specific way so it can be used efficiently. Examples are arrays, objects, records, structs.

learn more… | top users | synonyms

1
vote
3answers
101 views

How can I store a large amount of items in a space-efficient manner?

How can I store a large amount of items inside my game? Are each of the items default data be loaded from a file into an item class and then stored in a giant array/list/dictionary? For a point of ...
-1
votes
2answers
67 views

How to make a proper cache on user computer?

Currently when launching the client of the game, it connects to the server and loads all the cachedata in a normal form (= folders, .txt files and .png files). However I don't like that the players ...
2
votes
1answer
745 views

How do i define array in shader's constant buffer with C#?

I am using SharpDX to render 3D graphics and i cannot get to work constant buffer in my shader since it contains an array. Currently it looks like this: cbuffer cb0 : register(b0) { matrix ...
0
votes
1answer
23 views

How should I store dynamic game entities for efficient area-based selection?

In my 2d block-based game I'm trying to implement a data structure that would store entities entities in a way that's capable of: Direct selection based on coordinate. Iteration Iteration limited ...
0
votes
1answer
79 views

How to deal with a many to many relationship between objects

In my game, I keep a list of all clients currently connected to the server and a list of all actors in the game. Each actor is "relevant" ( currently replicating ) to 0 or many clients, and each ...
0
votes
1answer
77 views

How to make “Events”/ Scripted Scenes

I want to make cutscenes etc, in my game. I thought of a similar System like in the RPG Maker: If you enter a certain Area, a list of commands and arguments is played. E.g. like this: [Move ...
1
vote
0answers
295 views

Image Texture Tracing Algorithm - Cocos2D Box2D

Context: I am working on a 2D Destructible Terrain engine for Cocos2D with Box2D. All images, when a level loads, have their border's traced and cached for the purposes of forming Box2D b2EdgeShape ...
0
votes
0answers
15 views

Wrong value from uniform block on OSX+OpenGL

I have a uniform block defined as follows: layout (std140) uniform u_LayerUniform { LayerStruct Layers[150]; }; and the LayerStruct is defined as follows: struct LayerStruct { vec4 ...
0
votes
0answers
34 views

How to implement data structures for shaders

I'm currently researching computer graphics and esp. how to combine research and it's practical applications. To get started I wanted to implement the methods used by a few papers. First of which I ...
0
votes
0answers
85 views

Data structure to store map layers in each Tile while keeping the order of terrain, items and monsters intact

My game represents its map as a 2D array of tiles, each of which stores a stack of layers. I'm looking for a data structure to efficiently represent this . I want to be able to add layers ...
0
votes
0answers
307 views

Big game in Flash - how to create levels structure

I'm building a game in Flash similar to the structure of Angry Birds or Cut the Rope (where there are a number of "rooms" and unique levels created within each "room"). The user gets through the game ...