I can understand when to use lists, but I don't understand when it is better to use vectors than using lists in video games: when it is better to have fast random access ? (And I understand why it's ...
I know how to display a 2D map with tiles. I know how to make a pathfinding algorithm using A*. Those two things demand a structure or a class. My question is : do you use the same structure for ...
again. This question is strictly related to this one so, what is the technology that makes physics engines suitable for raycasting? It is a particular data structure? Has it to do with the engine's ...