An entity for organizing data in a specific way so it can be used efficiently. Examples are arrays, objects, records, structs.

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3
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1answer
1k views

(real) 3d map rendering in wpf without an engine - how to handle the map data?

I'm just doing some research before embarking on rendering a 3D map inside a wpf app. I've never delved into 3D before, and hence the question.. I have map data (in several formats, and many files) ...
63
votes
11answers
10k views

How to design a replay system

So how would I design a replay system? You may know it from certain games like Warcraft 3 or Starcraft where you can watch the game again after it has been played already. You end up with a ...
6
votes
5answers
5k views

Alternative to 2D array in a tiled-map structure

After searching for a long time, I'm surprised this question was not asked yet. In a 2D, tiled-map game, how do you handle the map ? I'd be glad to have your point of view in any languages, though I'm ...
3
votes
4answers
190 views

Associate a texture to an object (from a data-model, not graphical point of view)

I'm writing a roguelike where objects and floor can be made of different materials. For instance, let's say we can have a wooden chair, an iron chair, a golden chair, and so on. I've got an Object ...
4
votes
1answer
933 views

Most efficient way to handle coordinate maps in Java

I have a rectangular tile-based layout. It's your typical Cartesian system. I would like to have a single class that handles two lookup styles Get me the set of players at position X,Y Get me the ...
-1
votes
1answer
1k views

Code Structure / Level Design: Plants vs Zombies game level dissection

I am interested in learning the class structure of Plants vs Zombies, particularly level design; for those who haven't played it - this video contains nice play-through: ...
3
votes
1answer
940 views

database design help for game / user levels / progress

Sorry this got long and all prose-y. I'm creating my first truly gamified web app and could use some help thinking about how to structure the data. The Set-up Users need to accomplish tasks in each ...
8
votes
3answers
609 views

Should I share the same tile structure for display and pathfinding?

I know how to display a 2D map with tiles. I know how to make a pathfinding algorithm using A*. Those two things demand a structure or a class. My question is : do you use the same structure for ...
4
votes
2answers
349 views

What are the technologies that makes physics engines so good for raycasting?

again. This question is strictly related to this one so, what is the technology that makes physics engines suitable for raycasting? It is a particular data structure? Has it to do with the engine's ...