I am developing a platformer game with XNA framework like Metroid but in 3D. Now I have to draw models and I have the question of the title. I read many post and I know that the main data structures ...
I am currently generating my level data, and saving to disk to ensure that any modifications done to the level are saved. I am storing "chunks" of 2048x2048 pixels into a file. Whenever the player ...
I have a Quad Tree implementation that is very useful for what I am trying to do. My problem is that when my viewport has a lot of objects, the Update for the Quad Tree takes a very long time. It ...