I understand that from other answers, Arrays and Vectors are the best choices. Many on SE claim that Linked Lists and Maps are bad for video game programming. I understand that for the most part, I ...
Right now I'm using lists as position, velocity, and acceleration vectors in my game. Is that a better option than using NumPy's arrays (not the standard library's) as vectors (with float data ...
I was recently listen to a talk that Jonathan Blow gave, you can find it here. In the talk, he was talking about what data structures he (and he seemed to imply many others) use, and why. Which is ...