8
votes
1answer
614 views

How to represent cliff faces in terrain?

I'm trying to figure out the best way to programmatically represent terrain in my game. I've been considering using a heightmap (or grid of evenly spaced vertices) to represent the surface of the ...
8
votes
3answers
4k views

Which data structure should be used to represent voxel terrain?

According to the Wikipedia page about voxels, "[...] the position of a voxel is inferred based upon its position relative to other voxels (i.e., its position in the data structure that makes up a ...
3
votes
1answer
329 views

Good practices to hold terrain data in a 2D networked game

I am working on a client-server architecture game, its a 2D top view adventure. My main focus for the map system right now is to have editable terrain, that will actually change in realtime to other ...