I've been trying to build my entity system based on pure SQL data storage as explained in this post series. The idea is that every entity or component is stored in an SQL table. I created my framework ...
Imagine a open-world of 500+ players with data changing as fast as 20 updates/player/second. Last time I worked in a similar MMORPG, it used SQL, so obvioulsy it couldn't query the DB all the time. ...
I'm considering implementing a talent-tree system for an online RPG, similar to that seen in World of Warcraft, where acquiring a skill unlocks the next "tier" beneath it in the tree. Does anyone ...