1
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1answer
153 views

Direct3d - Code structure

I'm learning directx in a master's degree and they taught us to have a GraphicsLayer class which is the one connecting with the direct3d library. That way this class is completly independent from the ...
3
votes
2answers
1k views

Why can't I get a bool packed and aligned into a D3D constant buffer?

Alright, I'm having a hard time getting a bool packed and aligned into a hlsl constant buffer and I'm not sure why. Here is the buffer in hlsl cbuffer MaterialBuffer : register(b1) { float3 ...
3
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1answer
1k views

(real) 3d map rendering in wpf without an engine - how to handle the map data?

I'm just doing some research before embarking on rendering a 3D map inside a wpf app. I've never delved into 3D before, and hence the question.. I have map data (in several formats, and many files) ...