My project, in its current state, keeps all of the info for each inventory item in script files. That means, inventory items and their properties are part of the codebase. This works well, but I'm ...
i am trying to make a pacman game in c# using GDI+, i have done some basic work and i have previously replicated games like copter-it and minesweeper. but i am confused about how do i implement the ...
I am currently generating my level data, and saving to disk to ensure that any modifications done to the level are saved. I am storing "chunks" of 2048x2048 pixels into a file. Whenever the player ...
I have a Quad Tree implementation that is very useful for what I am trying to do. My problem is that when my viewport has a lot of objects, the Update for the Quad Tree takes a very long time. It ...
I have a 10x11 array in my game. What is the best structure and way to store the connections between the elements of the array? Some info about the connections: they are simple (2 elements are ...