Tagged Questions
2
votes
1answer
97 views
Managing different utility classes between engine and libraries
I'm currently in updating some engine code (which does not work, so it is more like creating a engine).
I've decided to swap over to SFML (instead of my own crappy renderer, window manager, and ...
1
vote
2answers
245 views
Best practice for designing a risk-style board game
I'm just trying to figure out how to set up the code for a game like risk...
I would like it to be extensible, so that I can have multiple maps (ie- World, North America, Eurasia, Africa) so ...
0
votes
2answers
535 views
Game Logic - Tree Based Game Design
I'm trying to write an easy to use and extremely modifiable game engine in C++. I was thinking about using a tree to store game data. All objects would inherit a from the Node class and would have ...
7
votes
4answers
764 views
How can I improve this enemy database implementation?
I'm developing an RPG and I'm at the point where I need to start building an enemy database. There's a couple challenges associated with this and a few solutions I've been considering.
Here's what I ...
1
vote
3answers
839 views
MySql Database design for Facebook game
I'm at the planning stages for a facebook game, it will be similar to farmville, but will feature parks. I've been a Flash game dev for many years but all this database stuff is new to me so I'm ...
0
votes
1answer
308 views
What kind of data structure should I use for a resource container?
I am curious what kind of container would be the best choice for a resource container.
BTree, binary search tree or something else?
What like is the priority of the operations over it?
So best ...
55
votes
11answers
4k views
How to design a replay system
So how would I design a replay system?
You may know it from certain games like Warcraft 3 or Starcraft where you can watch the game again after it has been played already.
You end up with a ...