I would like to enhance my little game engine with nice looking water simulation. To start working on that I need to find a proper way to represent water in the game. Unfortunately I don't know much ...
I am developing a platformer game with XNA framework like Metroid but in 3D. Now I have to draw models and I have the question of the title. I read many post and I know that the main data structures ...
Disclaimer: this is one of those dreaded Minecraft-style questions, but I feel it's more a data structures and algorithms question I'm really new to 3D data structures and am wondering what the best ...
For example, your game has 100 enemies (on different teams) running around and their AI wants to inspect the nearby entities to see which it should attack. What is a fast way to organize those ...
Let's say I have a large number of conceptual objects of some kind, each of which occupies a pre-known set of points in a Cartesian 3-space. 1) What is the best combination of data structure (for ...