0
votes
0answers
33 views

Data structure to store map layers in each Tile while keeping the order of terrain, items and monsters intact

My game represents its map as a 2D array of tiles, each of which stores a stack of layers. I'm looking for a data structure to efficiently represent this . I want to be able to add layers ...
1
vote
1answer
114 views

Data structures for territories in a 2D map

I am diving into game development with a 2D game. The game will display a territorial map (borders, capitals, etc.). What is a common data structure to use for storing and manipulating the data in ...
0
votes
2answers
183 views

What are some ways to store level data in a game like Gunpoint? [closed]

Gunpoint is a 2D stealth game available here. I was wondering how you might go about storing level data for a game like this. I'm mostly concerned about how the collision detection is saved. There are ...
8
votes
2answers
215 views

When should I represent points and sizes as structures?

As part of my simple Ruby 2D game development framework, my game objects have position (x and y values) and size (width and height). class MyGameObject attr_accessor :x attr_accessor :y ...
2
votes
2answers
136 views

A decent design for handling large creation/deletion of random objects?

So I was attempting a 'Hit the X' game (e.g Toss the turtle, spank the monkey) in which an uncontrollable object travels across the screen in hopes of hitting certain objects and avoiding others. My ...
3
votes
3answers
2k views

How can I implement fast, accurate 2D collision detection?

I'm well aware of how to detect if two or more 2D objects collide but I'm interested in how to decide whether to check for a collision. In previous projects, I just had every object check against ...
3
votes
1answer
344 views

Good practices to hold terrain data in a 2D networked game

I am working on a client-server architecture game, its a 2D top view adventure. My main focus for the map system right now is to have editable terrain, that will actually change in realtime to other ...
6
votes
1answer
560 views

Appropriate level representation / data stucture for a 2D platfrom game?

I'm about to program a copy of Mario in Java. I'm thinking on 2 representations/data structures for the levels but I'm not sure which one should I choose: A 2D integer array. A quadtree to divide ...