I'm currently attempting to implement an undo/redo function for my map editor for a tile-based 2D platformer game made with XNA. I've found a lot of resources online about this and decided to try to ...
I've worked with tile-based engines before (a few years ago when I was pretty green). Now that I know a bit more, I want to revisit tile-based engines but I want to approach it correctly. I want to ...