Tagged Questions
5
votes
3answers
224 views
Deleting a game object causing an access violation
I tried doing this but it cause an access violation.
void GameObjectFactory::Update()
{
for( std::list<GameObject*>::iterator it=gameObjectList.begin() .....
(*it)->Update();
...
9
votes
1answer
216 views
Efficient solution for multiplayer space partioning?
This question is a little tricky, but I will try to make it clear.
Lets say I am building an online game (not MMO-scale), but that supports as many players as possible, in a authoritative server ...