I'm coding a subsystem to manipulate camera for our 2D adventure game. I plan to support panning and zooming. Also, perhaps, rotation (but current scenario does not call for that). We also support ...
I'm curious about the best way to display cutscenes in canvas. When I say cutscene I mean something like a static image fading from one to the other. Would it be best to use a timeout for a certain ...
So here's the problem- I'm writing my own engine library, and it works fine with stuff like menus and the actual game screen. The thing is, I can't really figure out how to integrate something like an ...
We are doing 2D game which will feature Full Motion Video for cutscenes in between the levels. Game is car oriented, although its not a racing game but it will feature some of the driving in it, and ...
How do we show cutscene in the game? Currently I am using images and animation upon them to show cutscenes or story. I heard from my friend that showing a video might be one of the option too. Is it a ...
I am working on an iPad game, and would like to have a few, pre-rendered cut scenes that are shown at key moments throughout the game. How do low-budget software developers create pre-rendered cut ...
How is a game cinematic made? I can't find a decent article anywhere to give at least starting point into understanding what it takes to create a cinematic. I don't mean typical scripted game play, ...