Pre-rendered scenes which temporarily halt gameplay in order to illustrate an event as part of the game's story.

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28 views

Cinematographic camera manipulation techniques for a 2D adventure game [closed]

I'm coding a subsystem to manipulate camera for our 2D adventure game. I plan to support panning and zooming. Also, perhaps, rotation (but current scenario does not call for that). We also support ...
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2answers
190 views

Best way to do “cutscenes” [closed]

I'm curious about the best way to display cutscenes in canvas. When I say cutscene I mean something like a static image fading from one to the other. Would it be best to use a timeout for a certain ...
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1answer
134 views

Sub-systems in game engines

So here's the problem- I'm writing my own engine library, and it works fine with stuff like menus and the actual game screen. The thing is, I can't really figure out how to integrate something like an ...
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1answer
110 views

Car licensing if real cars appear in FMV cutscenes? [duplicate]

We are doing 2D game which will feature Full Motion Video for cutscenes in between the levels. Game is car oriented, although its not a racing game but it will feature some of the driving in it, and ...
4
votes
1answer
332 views

What is the best way to display a cut scene?

How do we show cutscene in the game? Currently I am using images and animation upon them to show cutscenes or story. I heard from my friend that showing a video might be one of the option too. Is it a ...
2
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2answers
238 views

Creating Cut Scenes For iPad

I am working on an iPad game, and would like to have a few, pre-rendered cut scenes that are shown at key moments throughout the game. How do low-budget software developers create pre-rendered cut ...
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6answers
3k views

How are game cinematics made?

How is a game cinematic made? I can't find a decent article anywhere to give at least starting point into understanding what it takes to create a cinematic. I don't mean typical scripted game play, ...