In a racing game, I have set up waypoints for the player to follow. I have added many waypoints to give an illusion of curved movement. However, the player car turns instantaneously when passing ...
I have looked around for a while and I can't find a solution to this problem. Let's say I have a cubic bezier curve (defined by 4 points) and I want to get a set of points that are spaced evenly along ...
I just started using iTween as part of my day/night cycle. I'm trying to move the sun and moon along a curve, but I want have the sun/moon start at a specific location depending on the time of day. ...
I have an in-place animation that I added curves to (In the rigged FBX which has the animation). I created 2 float parameters in the relevant controller with the same names as the curves in the ...
This is a bit of a cross post from answers.unity3d, but I don't know how much exposure my question will get there so I figured I'd try and see if anyone here had a solution for this. You can find it ...
Trying to implement a movement through a curve - I'm trying to find a type of curve/spline that interpolates constantly. What I mean: when I interpolate from t=0 to t=0.1, I want it be the same ...