For a Peggle-like game, I want to make blocks that follow a curve, like this: The blocks would then disappear as the ball hits them. I managed to draw some horizontally, but I'm having trouble ...
I am trying to generate a race track in Vertex Shader(constraint) and only using B-Spline/Bezier/Hermite curves. My problem is that when i try to widen the obtained curve by translating another ...
I would like a button in my gui menu to follow a specific path if we selected it, I am wondering how I could do it: if we touch the button, then it can only move on the specific path, it is an arc ...
Given the 2 points describing a line segment, and the 3 points describing a quadratic bezier curve, how do you calculate if the line is facing towards or away from the curve? The line has a fixed ...
I'm implementing a touch controller for my game. I am attempting to imitate Tiki Taka Soccer's "ball shooting" controls (gameplay video), where the curvature of the player's swipe affects the curve ...