For a Peggle-like game, I want to make blocks that follow a curve, like this: The blocks would then disappear as the ball hits them. I managed to draw some horizontally, but I'm having trouble ...
I am trying to generate a race track in Vertex Shader(constraint) and only using B-Spline/Bezier/Hermite curves. My problem is that when i try to widen the obtained curve by translating another ...
I would like a button in my gui menu to follow a specific path if we selected it, I am wondering how I could do it: if we touch the button, then it can only move on the specific path, it is an arc ...
I’ve created an algorithm which converts any curve i.e. path into minimum number of points so that I can save it into a file or database. The method is simple: it moves three points in equal steps ...
Given the 2 points describing a line segment, and the 3 points describing a quadratic bezier curve, how do you calculate if the line is facing towards or away from the curve? The line has a fixed ...