I am trying to generate a race track in Vertex Shader(constraint) and only using B-Spline/Bezier/Hermite curves. My problem is that when i try to widen the obtained curve by translating another ...
I’ve created an algorithm which converts any curve i.e. path into minimum number of points so that I can save it into a file or database. The method is simple: it moves three points in equal steps ...
Given the 2 points describing a line segment, and the 3 points describing a quadratic bezier curve, how do you calculate if the line is facing towards or away from the curve? The line has a fixed ...