I tried to follow the instructions from the threads on the forum (Cocos2d rotating sprite while moving with CCBezierBy) with Unity, in order to rotate my object as it moves along a bezier curve. But ...
I have enemies and when they die they spawn an energy ball with a given velocity. I want to move this ball to the player using "gravity" to create a curved path. I have a version of the function but ...
I would like a button in my gui menu to follow a specific path if we selected it, I am wondering how I could do it: if we touch the button, then it can only move on the specific path, it is an arc ...