# Tagged Questions

253 views

### Rotating object along bezier curve: not rotating enough?

I tried to follow the instructions from the threads on the forum (Cocos2d rotating sprite while moving with CCBezierBy) with Unity, in order to rotate my object as it moves along a bezier curve. But ...
881 views

### How to make a gui button follow a path after a touch?

I would like a button in my gui menu to follow a specific path if we selected it, I am wondering how I could do it: if we touch the button, then it can only move on the specific path, it is an arc ...
1k views

### How to implement curved movement while tracking the appropriate angle?

I'm currently coding a 2D top-down car game which will be turn-based. And since it's turn-based, the cars won't be controlled directly (i.e. with a simple velocity vector that adjusts its angle when ...
382 views

### Tessellating to a curve?

I'm creating a game engine, and I'm trying to define a 3D model format I want to use. I haven't come across a format that quite does what I want. My game engine assumes a shader model 5+ environment. ...
1k views

### Implementing a sine using a bezier curve

I'm developing a 2D game using Cocos2d-x. Is possible to use CCBezierTo to parameterize a sine function?
379 views

### How to generate closed curve?

How can I do that? I can generate simple beziers, but how can I generate a closed curve like this: http://www.youtube.com/watch?feature=endscreen&NR=1&v=hlDYJNEiYvU
193 views

### How do you calculate if a line is facing a curve?

Given the 2 points describing a line segment, and the 3 points describing a quadratic bezier curve, how do you calculate if the line is facing towards or away from the curve? The line has a fixed ...