By culling, I mean, only rendering what is currently seen by the camera. In my game, nothing is tile based. Each object has a center point and that is where it is on the screen. The camera is ...
I have a third person camera that contains two matrices: view and projection, and two Vector3's: camPosition and camTarget. I've read up on frustum culling and it makes it seem easy enough for a first ...
I'm using 3DS Max 2010 with the KW x-porter plugin, which outputs a .X file (just downloaded the very latest version). Been getting some odd results: ...