I have noticed that BoundingFrustum.Intersects() is a rather slow check in XNA. I am doing only 256 checks per frame and it eats up arround 50-60% of availible time when running at 60fps. This is kind ...
I'm making a 2D game where the map will be scrolled frequently, and only a small part of it will be visible at any time. Which implementation would run faster? The naive way: Make the map a single ...
A quick search through the web suggests there's quite a few methods of potentially detecting back-culled faces on the CPU. The purpose of the check is to evaluate whether to performing other ...