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Creating a frustum for culling in world-space glm matrices
I need to do frustum culling where the bounding boxes are in world-space to determine which entities get to be updated/drawn. I was trying to use the classic projection/view matrix plane extraction ...
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Methods to 'cull check' polys in OpenGL
A quick search through the web suggests there's quite a few methods of potentially detecting back-culled faces on the CPU.
The purpose of the check is to evaluate whether to performing other ...