Tagged Questions
1
vote
0answers
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iSGL3D Occlusion Culling
I was testing a cool 3D Scene Graph Library called iSGL3D. Since I found some functions called alpha culling for displaying partly hidden objects (making the ones in front transparent). I was ...
3
votes
1answer
73 views
If I use my own normal values, should I turn off winding order culling?
I've discovered that I managed to program a series of boxes with indexed vertices in such a way that every other triangle (Half of each face) has a backwards winding order.
As a result, XNA is ...
2
votes
3answers
523 views
Culling Techniques for 3d OpenGL ES game
I'm developing a 3d flight simulator for Android and am using a relatively large (10k triangles) scene in 3ds format for the scenery. The scene is one polygon soup, not separated into separate ...