Tagged Questions
3
votes
2answers
1k views
Culling for a 2D, platformer game?
By culling, I mean, only rendering what is currently seen by the camera. In my game, nothing is tile based. Each object has a center point and that is where it is on the screen. The camera is ...
2
votes
2answers
207 views
Double sides face with two normals
I think this isn't possible, but I just want to check this:
Is it possible to create a face in opengl that has two normals?
So: I want the inside and outside of some cilinder to be drawn, but I ...