How should I go about doing occlusion culling with glDrawElements? I am dealing with voxel-like terrain. I want to avoid drawing the faces that are facing another block. I just don't know how to ...
By culling, I mean, only rendering what is currently seen by the camera. In my game, nothing is tile based. Each object has a center point and that is where it is on the screen. The camera is ...
I think this isn't possible, but I just want to check this: Is it possible to create a face in opengl that has two normals? So: I want the inside and outside of some cilinder to be drawn, but I ...