0
votes
1answer
95 views

Ambient occlusion: Correct culling after anisotropy correction

I've added simple color based ambient occlusion to my game. First it looked like this (from giawa.com): The description: "Due to anisotropy, the ambient occlusion shading on the top left is ...
0
votes
0answers
19 views

Manual occlusion culling with glDrawElements [duplicate]

How should I go about doing occlusion culling with glDrawElements? I am dealing with voxel-like terrain. I want to avoid drawing the faces that are facing another block. I just don't know how to ...
5
votes
2answers
2k views

Culling for a 2D, platformer game?

By culling, I mean, only rendering what is currently seen by the camera. In my game, nothing is tile based. Each object has a center point and that is where it is on the screen. The camera is ...
2
votes
2answers
224 views

Double sides face with two normals

I think this isn't possible, but I just want to check this: Is it possible to create a face in opengl that has two normals? So: I want the inside and outside of some cilinder to be drawn, but I ...