A parallel computing platform and programming model developed by NVIDIA. Uses the many cores of a GPGPU to achieve high computational performance.

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Grab depth buffer with unlockable D3DFORMAT

I'm currently piggy backing on a mod framework (Multitheft Auto) and trying to read the depth buffer in D3DFMT_D24S8 (DirectX9). I can read it if I change the format to D3DFMT_D32F_LOCKABLE and then ...
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2answers
169 views

Hundreds or even thousands of “slow” running CPUs emulated on GPU?

Introduction This question is specific to GPU programming. It's not primarily about the game idea. However, to better understand the question i will detail what it is i want to achieve in my game. ...
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1answer
340 views

GPGPU physics & game logic

I'm wondering about gpu accelarated physics after reading about Erwin Coumans presentation on GPU accelerated physics: http://www.gdcvault.com/play/1018185/GPU-Rigid-Body-Rigid-Body (demo video here: ...
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1answer
258 views

How to pass depth buffer from OGRE to CUDA?

I am using OGRE for rendering some objects. At every frame, I would like to pass the resulting depth buffer to CUDA for running some kernels on it and computing a result. How can I achieve this? How ...
3
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2answers
2k views

How to display an image stored in GPU video memory

My platform is Windows PC and C++. I am using an image buffer in GPU video memory via CUDA. Is there any way to directly send the content to GPU for display? Currently, I am getting the content into ...
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2answers
380 views

CUDA 4.1 Update

I'm currently working on porting a particle system to update on the GPU via the use of CUDA. With CUDA, I've already passed over the required data I need to the GPU and allocated and copied the date ...
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3answers
777 views

CUDA 4.1 Particle Update

I'm using CUDA 4.1 to parse in the update of my Particle system that I've made with DirectX 10. So far, my update method for the particle systems is 1 line of code within a for loop that makes each ...