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0
votes
1answer
83 views

Is there a reason to keep maps in memory?

I've noticed for a long time that games (mostly FPSes) do not unload the map when the user has finished with it (aka, disconnecting from servers, server changing maps). The result of this is that the ...
0
votes
1answer
19 views

Maya 3D to CryEngine3 Problem

I have an object that I am trying to export from Maya 3D to CryEngine3. In Maya the object appears fine but when I export it and place it in-game there are two problems. 1) The roof material seems to ...
1
vote
0answers
73 views

Realtime local reflections of particle system

I'm finding my way around CryEngine 3 (through Steam) and want to create a simple effect where a fire on shore is reflected in a body of water. For testing purposes, I've made the water dead calm... ...
0
votes
0answers
142 views

How to properly paint terrain - Cryengine [on hold]

I'm making a game in Cryengine ( just for learning purposes ) and i'm trying to paint a terrain, i've downloaded a free seamles texture then i added it as a layer texture and asigned the mud ...
-4
votes
1answer
343 views

Why do I see a lot of games using Unreal engine when there are much better alternatives? [closed]

I play games on my computer often and I see a lot of games using the Unreal engine. Can someone explain why do developers choose to use this engine? In my opinion there are much better alternatives. ...
-1
votes
1answer
118 views

Zbrush transferring into Cry-engine

So say I make something Via Zbrush (A widely used application for game development) and I also have something like blender or Cryengine. I have yet to try but is it easy to put a model from Zbrush ...
0
votes
1answer
302 views

OnClick events - using Scaleform UI with Cryengine 3.5.4

I've created a UI in Flash, set up an xml file for it and designed a flowgraph to ensure it displays when I launch. However, clicking on the buttons doesn't appear to do anything, despite me writing ...
-1
votes
1answer
535 views

CryENGINE: Remove the default gun and put another thing?

I'm using CryEngine for a game that I'm working on for a while but it is not an FPS (it's a Sandbox) then I would remove the gun and put another thing (example: a shovel)
0
votes
0answers
102 views

Spawnpoint for Multiplayer [on hold]

Is there any tutorial how spawnpoints for multiplayer are being placed and what FlowGraph Logic needs to be defined? I'm always spawning at 0,0,0. Singleplayer is working just fine.
0
votes
0answers
161 views

Cryengine 3 textures display in yellow [on hold]

I just started to work with Cryengine 3 . But I have a display problem. this is a picture of how I look like inside the game. Notice that the gun is displayed in yellow. This happens also if I put ...
6
votes
2answers
2k views

What do I need to get an independent developer license for CryENGINE 3?

I have searched Google and CryEngine forums and I can't seem to get a solid answer to this question. I have seen threads where developers are complaining that they can't sell their game because they ...
-5
votes
1answer
352 views

How does CryEngine track downloads of games using their engine? [closed]

CryENGINE 3 Independent Developers Platform offers a royalty-only license model, that requires you to pay 20% of your revenues. Their website says this about it: CryENGINE® 3 Independent ...
-1
votes
1answer
238 views

Differences between textures? [closed]

Me and a small team of people are creating a video game in UDK. As i have heard, the game engine can only go up to 8192x8192px textures. In cry Engine 3, you can go up to about 16K px. Is there a ...
1
vote
1answer
218 views

Specular Maps, understanding cryengine hints

i am reading the cryengine documentation, but i don't understand the following hint. Is there any reference to know the logic behind it? "Create proper specular maps for the objects, and then store ...
1
vote
1answer
493 views

Everything “invisible” when launching map from launcher

I downloaded the CryENGINE SDK, and I tried the map Forest from within the editor and it worked fine. However, if I launch it from the Launcher using the console it looks like this: I can use the ...