The distribution of a game onto multiple platforms.

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1answer
186 views

Game Engines: how to keep different platforms code in separate plugins?

Considering that some game platforms are under NDA (mostly, the good old console trinity) and that publishing code using their SDK is not allowed, how do game engine usually manage keeping plugins for ...
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1answer
154 views

Java 2d game cross-platform compatability

I need to make a few small, simple 2d educational games primarily to help kids improve their reading. Drag & drop/matching words with pictures, spelling out words as well as maybe a scrolling ...
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1answer
230 views

How to use custom font in Phaser ?

I am trying to load webfont in Phaser, I have seen the Phaser example but I cant understand, what asset do I need,what function I have to call....,what exactly look like the javascript file?. I am new ...
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0answers
15 views

How to attach “exiting” event in OpenFL?

What is the exiting event (closing app by user or system) in new OpenFL? And how does it differs between target platforms?
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0answers
39 views

Cross-platform game to be wrapped into a native iOS/Android app

I need to build an app like Lumosity (https://play.google.com/store/apps/details?id=com.lumoslabs.lumosity) that is native app and have some game screens. So the question is: Is there a way to build ...
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0answers
50 views

I've developed a very large and extensive browser game in PHP/MySQL, but a mobile app game would be better. Do I need to start over?

I have developed a very large browser game in PHP and MySQL. (Bootstrap/HTML for client side) Every time I build another piece of it and solve the issues, I keep realizing that the game will be much ...
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0answers
984 views

Cross-platform ad-hoc local mobile multiplayer

I want to implement ad-hoc cross-platform (iOS, Android, and PC) device discovery for local multiplayer, like this scenario: http://www.youtube.com/watch?v=csXYZf2vGdE Multiple players, each with ...