The distribution of a game onto multiple platforms.

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37
votes
5answers
8k views

Any tips for creating cross-platform games? [closed]

Do you have any tips/recommendations when creating a cross-platform game in C/C++?
50
votes
9answers
75k views

Easy to use cross-platform 3D engines for C++ game development? [closed]

I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like ...
4
votes
5answers
5k views

Which free HTML5-based game engine meets these requirements? [closed]

I am experienced with traditional JS and HTML but new to HTML5. I want to develop games in HTML5 so that it can work on all devices and browsers, including IE. Additionally, I require the following ...
8
votes
10answers
1k views

What tools should I consider if my aim is to make a game available to as many platforms as possible? [closed]

We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to ...
11
votes
5answers
2k views

How can I run on multiple platforms using a custom engine?

Game engines like Unity and Unreal can run on mutiple platforms. I am wondering how they do this. I have been using C++ and OpenGL for a while, and what I am looking for is resources to integrate ...
2
votes
1answer
1k views

LibGDX Cross Platform Networking

Backstory: I've been developing a game with LibGDX for the past two years, and I've seen it refactored more times than I remember. I jumped on the iOS iKVM port as soon as it was released. But I've ...
5
votes
4answers
316 views

When should I decide what language and platforms I will use for a project?

During your development process, when is the recommended phase to decide what platform to aim for, and what language to use? I figured that it would be better to choose at the beginning what would be ...
3
votes
2answers
379 views

Voice input in games beyond voip chat

Is there any cross platform libraries available for handling input from a microphone? I am thinking beyond voice chat to noise / voice recognition. I am putting together a plan for a role playing ...
34
votes
9answers
4k views

Cross-platform independent development

Some years ago, if you wrote in C and some subset of C++ and used a sufficient number of platform abstractions (via SDL or whatever), you could run on every platform an indie could get on - Linux, ...
12
votes
8answers
5k views

HTML5 mobile game development vs. native game apps [closed]

What is the current state of game engines, frameworks, libraries and conversions related to the HTML5 set of technologies (including CSS3 and JavaScript libraries such as RaphaelJS, Impact, ...
8
votes
3answers
4k views

How do game developers target multiple platforms (Xbox 360, PS3, PC and Linux)?

How do game developers target multiple platforms at once? For example, Xbox 360, PS3, PC and Linux. For 2D games, is it possible to also target the iPhone? I'm be interested in engines used (2D/3D, ...
17
votes
2answers
4k views

Using C++11 for cross-platform Game Engine Development

Note: This is not a 'give your opinion' question about C++03 and C++11. Our game engine, written in C++03, is designed to be compiled on Windows, OSX and iOS. Linux support is planned for the (very) ...
1
vote
1answer
524 views

MonoGame Cross-Platform Conditional Compilation Symbols

What are the possible compiler directives for MonoGame? For example, XNA contained directives for WINDOWS, XBOX/XBOX360, and WINDOWS_PHONE. I've also seen DIRECTX and OPENGL, but when would you need ...