The distribution of a game onto multiple platforms.
-2
votes
4answers
1k views
How portal 2 can be so cross-platform? (pc,osx,xbox,ps3)
I mean: i don't think they made 4 differnet game for each platform.
How they achived such huge cross-platform? (Did they use a graphic engine that already supports all of them?)
Thanks
1
vote
2answers
274 views
Games for Facebook, iPhone, Web
if I want to build a game for web, facebook, and iphone, do I need to build 3 completely different versions? I know there is a new company that is "build once, launch anywhere," but I'm asking about ...
3
votes
4answers
1k views
Is there any game-oriented virtual machine out there?
I'm investigating about virtual machines and their use in Games.
I'm looking for something cross-platform (at least win/mac/linux, mobile and consoles are a nice to have but not mandatory) and it ...
7
votes
10answers
855 views
What tools should I consider if my aim is to make a game available to as many platforms as possible?
We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning.
Our strategy will be to ...
3
votes
1answer
348 views
Cross platform data format
I've got a best/common practice question about cross platform development. We're developing a Unity game and we've got a custom data format (a modified jpeg) that a C# tool we developed pumps out and ...
7
votes
2answers
746 views
Are there any game engines in C# or Java that are cross-platform and support multitouch input?
I'm looking for game engines (particularly 2D) that can run/create games for Windows, Mac, and Linux, and support multitouch inputs and gestures. I'm able to find many that meet the first two ...
1
vote
4answers
440 views
Is semantic games a good idea?
I wish to address the low re-usability of game technology (at least provide a theoretical solution).
I'm considering an approach using a semantic game format, effectively decoupling the story and ...
13
votes
16answers
5k views
Cross platform mobile game design - any options? [closed]
Are there any frameworks or projects that support cross-platform mobile game development? At the moment Titanium does cross platform development, but doesn't support high end graphics APIs, so many ...
10
votes
2answers
661 views
What are effective strategies for a small game development team? [closed]
What are language/platform-agnostic best practices for a small game development team of intermediate to advanced developers?
High-level strategies (as well as suggestions in terms of frameworks, ...
8
votes
2answers
2k views
Float, double or both for 2D Vector class?
I'm currently writing a small cross-platform OpenGL-based 2D game engine for our studio. When I researched which 2D Vector class to use, I stumbled across three different design paradigms:
Float ...
7
votes
3answers
785 views
What makes a good educational game? [closed]
I'm currently creating a game framework/engine for educational games. My hope is that this can be used in elementary schools. It is of course extremely important that the games are both fun and ...
6
votes
1answer
784 views
F# Game Development
I'm a F# user. What library should I use to develop games (2D and/or 3D) in F# and being cross-platform? Like how Processing is.
Don't answer DirectX or WPF or other things that are "too .NET" ...
26
votes
9answers
2k views
Cross-platform independent development
Some years ago, if you wrote in C and some subset of C++ and used a sufficient number of platform abstractions (via SDL or whatever), you could run on every platform an indie could get on - Linux, ...
2
votes
2answers
271 views
Voice input in games beyond voip chat
Is there any cross platform libraries available for handling input from a microphone?
I am thinking beyond voice chat to noise / voice recognition.
I am putting together a plan for a role playing ...
3
votes
6answers
2k views
Can I develop Linux + Windows games using C#, .NET and OpenGL?
I want to learn to develop 3D and 2D graphics with either OpenGL or DirectX. I chose OpenGL as it's being used in webGL and works cross-platform.
I already know .NET well, and the C# language just ...
10
votes
2answers
3k views
Has anyone used MonoTouch for a game?
With the pending release of MonoDroid we have decided to revisit MonoTouch as a possible alternative to gearing up some Objective-C skills. I was wondering if anyone had any experience and would ...
8
votes
5answers
839 views
Should beginning/indie game developers target multiple platforms initially?
Partially as a response to How do game developers target multiple platforms (Xbox 360, PS3, PC and Linux)? but mainly because there are people on here with published games, should cross platform be ...
8
votes
3answers
2k views
How do game developers target multiple platforms (Xbox 360, PS3, PC and Linux)?
How do game developers target multiple platforms at once? For example, Xbox 360, PS3, PC and Linux. For 2D games, is it possible to also target the iPhone? I'm be interested in engines used (2D/3D, ...
13
votes
9answers
7k views
C# (Mono)/Java 3D Game Engine recommendation [closed]
can you recommend a good C# game engine for cross platform (Win/Mac/Linux, I don't care about consoles) development?
I've got some experience with raw OpenGL and I played around with Java bindings ...
8
votes
4answers
555 views
As an Android dev, what should I keep in mind for porting to iPhone?
As an Android game developer, what should I keep in mind while developing my game if I ever wanted to cross-platform the game to the iPhone? Any strategies, tips, etc. on porting to both of these ...
10
votes
5answers
947 views
Cross platform low level graphic API
When creating a system abstraction is better to have the platform different APIs hidden by a common interface at the lowest level that makes sense.
Taking in account the different modern (with no ...
2
votes
7answers
400 views
Which frameworks are system agnostic?
I'd like to have as little portability issues as possible but supports hardware acceleration. The main priority is on PC and having a game run on Windows, Linux and MacOS. Porting to consoles would ...
28
votes
5answers
3k views
Any tips for creating cross-platform games?
Do you have any tips/recommendations when creating a cross-platform game in C/C++?
34
votes
9answers
15k views
Easy to use cross-platform 3D engines for C++ game development? [closed]
I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like ...
49
votes
15answers
17k views
Cross Platform 2D Graphics Engines [closed]
I'm looking for a 2D graphics engine that would allow me to release to Windows, Mac and the iPhone, much the way Unity does for 3D.
Is there a good engine that does this and is specific to 2D?