Tagged Questions

The distribution of a game onto multiple platforms.

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0
votes
1answer
205 views

3d immersive Virtual Conference meeting environment development on the web (3d website)-Help required [closed]

I want to develop 3d immersive virtual collaborative conference meeting environment on the web i.e an immersive virtual environment for our university Teachers to attend and address conference ...
4
votes
1answer
150 views

Deciding Which Platforms to Support — Silveright (+Android?)

My "usual" stack for game dev is to create (in-browser) Silverlight games. I've decided I want to branch into iPhone or Android, and decided to go droid because it's cheaper (considering I don't have ...
2
votes
3answers
793 views

Windows-Linux cross platform game

The answers to this cross-platform related question are useful, however I want my (C++) game to run on Windows and Linux (and be packaged for Ubuntu) only. I'm not interested in platforms like mobile ...
0
votes
2answers
1k views

The best option to multi-platform 2d mobile development [closed]

we are in the process of porting a game from iphone(made with cocos2s) to android(using the andEngine), and it has been a pain to do. So for our next project (a 2d game) we are thinking about using ...
20
votes
3answers
1k views

Multi-platform multi-threading: What are the real challenges?

While a library like SDL provides a cross-platform wrapper API for threading, I think it would be naive to assume that this leads directly to easy development of games across vastly different ...
1
vote
3answers
592 views

What should I use to handle input? [closed]

What should I use to handle input? I am wanting to use OpenGL so that my games are cross platform. DirectX provides input libraries, and OpenGL does not. Because my games need to be cross platform, I ...
1
vote
1answer
2k views

Whats the best cross-platform game engine that supports Linux? [closed]

What is the best cross-platform game engine, being the most commercially supported, there is for free available for development on Linux? I'm planning on creating multiple, non-commercial, fps games ...
3
votes
2answers
701 views

How do I get consistent Xbox360 Controller input across Linux, Mac, and Windows?

I'm developing a browser plugin to provide joystick access to all browsers on all platforms. The issue that I'm running into is that OS X doesn't seem to provide Xbox 360 joystick input without ...
5
votes
5answers
2k views

Getting Started With Web-based Games…Can I Reasonably Target Flash And Silverlight And HTML5?

I come from a .NET background and I've done a few simple things in Silverlight. I'd love to adopt that and make my site and games Silverlight only; but I hear it has a fairly low install base. I ...
3
votes
1answer
3k views

Getting started with cross-platform game development [closed]

I am looking for a starting place to develop a crossplatform OpenGL game that runs on Mac, PC and potentially Linux. The difficulty is that I don't want to use an existing graphics library. I've ...
7
votes
5answers
3k views

How can I refer to Android assets in other directories?

My project was initially not meant for Android, and its assets are organised along the following directory structure (I hope the ASCII art renders reasonably well): / +- engine/ | +- src/ | ...
4
votes
3answers
2k views

Which API for cross platform mobile audio?

This question focuses on the API's available on phones. I'd been planning to use OpenAL in my game for maximum portability. It runs great on Linux so I can quickly iterate while developing as well ...
-2
votes
4answers
1k views

How portal 2 can be so cross-platform? (pc,osx,xbox,ps3)

I mean: i don't think they made 4 differnet game for each platform. How they achived such huge cross-platform? (Did they use a graphic engine that already supports all of them?) Thanks
1
vote
2answers
277 views

Games for Facebook, iPhone, Web

if I want to build a game for web, facebook, and iphone, do I need to build 3 completely different versions? I know there is a new company that is "build once, launch anywhere," but I'm asking about ...
3
votes
4answers
1k views

Is there any game-oriented virtual machine out there?

I'm investigating about virtual machines and their use in Games. I'm looking for something cross-platform (at least win/mac/linux, mobile and consoles are a nice to have but not mandatory) and it ...
7
votes
10answers
1k views

What tools should I consider if my aim is to make a game available to as many platforms as possible? [closed]

We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to ...
3
votes
1answer
387 views

Cross platform data format

I've got a best/common practice question about cross platform development. We're developing a Unity game and we've got a custom data format (a modified jpeg) that a C# tool we developed pumps out and ...
6
votes
2answers
848 views

Are there any game engines in C# or Java that are cross-platform and support multitouch input? [closed]

I'm looking for game engines (particularly 2D) that can run/create games for Windows, Mac, and Linux, and support multitouch inputs and gestures. I'm able to find many that meet the first two ...
1
vote
4answers
478 views

Is semantic games a good idea?

I wish to address the low re-usability of game technology (at least provide a theoretical solution). I'm considering an approach using a semantic game format, effectively decoupling the story and ...
14
votes
16answers
6k views

Cross platform mobile game design - any options? [closed]

Are there any frameworks or projects that support cross-platform mobile game development? At the moment Titanium does cross platform development, but doesn't support high end graphics APIs, so many ...
11
votes
2answers
930 views

What are effective strategies for a small game development team? [closed]

What are language/platform-agnostic best practices for a small game development team of intermediate to advanced developers? High-level strategies (as well as suggestions in terms of frameworks, ...
8
votes
2answers
2k views

Float, double or both for 2D Vector class?

I'm currently writing a small cross-platform OpenGL-based 2D game engine for our studio. When I researched which 2D Vector class to use, I stumbled across three different design paradigms: Float ...
7
votes
3answers
978 views

What makes a good educational game? [closed]

I'm currently creating a game framework/engine for educational games. My hope is that this can be used in elementary schools. It is of course extremely important that the games are both fun and ...
6
votes
1answer
1k views

F# Game Development

I'm a F# user. What library should I use to develop games (2D and/or 3D) in F# and being cross-platform? Like how Processing is. Don't answer DirectX or WPF or other things that are "too .NET" ...
33
votes
9answers
3k views

Cross-platform independent development

Some years ago, if you wrote in C and some subset of C++ and used a sufficient number of platform abstractions (via SDL or whatever), you could run on every platform an indie could get on - Linux, ...
2
votes
2answers
327 views

Voice input in games beyond voip chat

Is there any cross platform libraries available for handling input from a microphone? I am thinking beyond voice chat to noise / voice recognition. I am putting together a plan for a role playing ...
3
votes
6answers
3k views

Can I develop Linux + Windows games using C#, .NET and OpenGL?

I want to learn to develop 3D and 2D graphics with either OpenGL or DirectX. I chose OpenGL as it's being used in webGL and works cross-platform. I already know .NET well, and the C# language just ...
10
votes
2answers
3k views

Has anyone used MonoTouch for a game? [closed]

With the pending release of MonoDroid we have decided to revisit MonoTouch as a possible alternative to gearing up some Objective-C skills. I was wondering if anyone had any experience and would ...
10
votes
5answers
1k views

Should beginning/indie game developers target multiple platforms initially?

Partially as a response to How do game developers target multiple platforms (Xbox 360, PS3, PC and Linux)? but mainly because there are people on here with published games, should cross platform be ...
8
votes
3answers
3k views

How do game developers target multiple platforms (Xbox 360, PS3, PC and Linux)?

How do game developers target multiple platforms at once? For example, Xbox 360, PS3, PC and Linux. For 2D games, is it possible to also target the iPhone? I'm be interested in engines used (2D/3D, ...
13
votes
9answers
8k views

C# (Mono)/Java 3D Game Engine recommendation [closed]

can you recommend a good C# game engine for cross platform (Win/Mac/Linux, I don't care about consoles) development? I've got some experience with raw OpenGL and I played around with Java bindings ...
8
votes
4answers
585 views

As an Android dev, what should I keep in mind for porting to iPhone?

As an Android game developer, what should I keep in mind while developing my game if I ever wanted to cross-platform the game to the iPhone? Any strategies, tips, etc. on porting to both of these ...
10
votes
5answers
1k views

Cross platform low level graphic API

When creating a system abstraction is better to have the platform different APIs hidden by a common interface at the lowest level that makes sense. Taking in account the different modern (with no ...
2
votes
7answers
445 views

Which frameworks are system agnostic?

I'd like to have as little portability issues as possible but supports hardware acceleration. The main priority is on PC and having a game run on Windows, Linux and MacOS. Porting to consoles would ...
33
votes
5answers
5k views

Any tips for creating cross-platform games? [closed]

Do you have any tips/recommendations when creating a cross-platform game in C/C++?
41
votes
9answers
40k views

Easy to use cross-platform 3D engines for C++ game development? [closed]

I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like ...
54
votes
15answers
25k views

Cross Platform 2D Graphics Engines [closed]

I'm looking for a 2D graphics engine that would allow me to release to Windows, Mac and the iPhone, much the way Unity does for 3D. Is there a good engine that does this and is specific to 2D?