What tools should I consider if my aim is to make a game available to as many platforms as possible? [closed]
We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to ...
I'm currently creating a game framework/engine for educational games. My hope is that this can be used in elementary schools. It is of course extremely important that the games are both fun and ...
When creating a system abstraction is better to have the platform different APIs hidden by a common interface at the lowest level that makes sense. Taking in account the different modern (with no ...