I'm new to mobile development. I use Monogame. What device screen resolutions should I consider to target all Android, iOS and Windows Phone devices? Assuming we have three screen sizes, should I be ...
How does Google Web Toolkit do in deploying to browsers as well as mobile devices, tablets, televisions, etc.? Would a game targeting specific devices be optimized significantly for the device even ...
Disclaimer: my goal is not to use cross-platform frameworks like Unity. I am currently planning a mobile game which I intend to first launch on iOS. However, I am wondering if it is better to write ...
I just had a pretty good idea for a mobile game and I'm having a little trouble selecting what tools or languages to use for the job. I have experience with flash and AS3 and I know I can put that ...
Ok, this has been asked before, but not recently, and most of the answers were just 'buy a mac'. So we're a couple guys who've been making small flash games, and now we want to go mobile, and there ...
we are in the process of porting a game from iphone(made with cocos2s) to android(using the andEngine), and it has been a pain to do. So for our next project (a 2d game) we are thinking about using ...
Are there any frameworks or projects that support cross-platform mobile game development? At the moment Titanium does cross platform development, but doesn't support high end graphics APIs, so many ...