I am wanting to challenge myself to build a simple game, that has a character and a randomly generated world. If I get anywhere with it I may perhaps I'll develop it into something more, but the key ...
I wish to address the low re-usability of game technology (at least provide a theoretical solution). I'm considering an approach using a semantic game format, effectively decoupling the story and ...
What are language/platform-agnostic best practices for a small game development team of intermediate to advanced developers? High-level strategies (as well as suggestions in terms of frameworks, ...
Partially as a response to How do game developers target multiple platforms (Xbox 360, PS3, PC and Linux)? but mainly because there are people on here with published games, should cross platform be ...
When creating a system abstraction is better to have the platform different APIs hidden by a common interface at the lowest level that makes sense. Taking in account the different modern (with no ...