How to create games that run on windows, Linux, mac os x, android, ios, wp8 etc.... using c/c++, opengl 3 or 4 and opengl es 2.0. any tutorials or videos on how to create cross-platform 3d games.
Note: This is not a 'give your opinion' question about C++03 and C++11. Our game engine, written in C++03, is designed to be compiled on Windows, OSX and iOS. Linux support is planned for the (very) ...
I'm pretty newbie in this things and I've never really had particular experience in game developing. I started learning something about 3D (using 3Ds Max and then Blender) and then 3D game developing ...
I've programmed a couple simple games so far, in C++ as that's my language of choice, all using open source, cross platform libraries, they're great. I'd like to understand how are cross platform ...
I'm looking to start a cross platform game project using Ogre, and I want to host it on a git repository. I'm collaborating with a friend on this: I'm on a Mac using Xcode, and he's on a PC using ...
I already know many computers today have a GPU that supports DirectX and OpenGL. But what about computers that don't? Can I write a simple 2D game that does not rely on the GPU, so that it works even ...
The answers to this cross-platform related question are useful, however I want my (C++) game to run on Windows and Linux (and be packaged for Ubuntu) only. I'm not interested in platforms like mobile ...
What is the best cross-platform game engine, being the most commercially supported, there is for free available for development on Linux? I'm planning on creating multiple, non-commercial, fps games ...
Do you have any tips/recommendations when creating a cross-platform game in C/C++?
I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like ...