The distribution of a game onto multiple platforms.

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0
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0answers
23 views

How to export cocos2d-x game to Apple store?

I've been making a game for android using cocos2d-x and I made an apk successfully. now I want to upload it to the AppStore what changes should I make?
0
votes
1answer
47 views

Configuring Implicit Multi-GPU Rendering Driver Settings Programmatically

What is available to game developers to take advantage of implicit multi-GPU rendering technologies as of 2016? For this question I will only be asking about Nvidia's SLI and AMD's Crossfire ...
0
votes
1answer
66 views

Do I need to use a game engine to make a simple game function on other platforms? [closed]

I'm a complete beginner really enjoying learning how to code (currently in Python) and my first games will be very simple, mostly text based, but I'd like them to run on friends' phones and computers ...
-4
votes
1answer
38 views

How to convert a java made game for pc to android without any external framework? [closed]

How to convert a java made game for pc to android manually ie without any external framework like libgdx? For example games like minecraft and limbo were originally made for pc only but later they got ...
0
votes
1answer
27 views

MinGW Windows Cross-Compile Error

While I was developing my game on Linux (I'm using an ARM system), I decided that I want to cross-compile it to Windows. Yet, I get an error while I try to link Allegro (version 4.2) to the compiler. ...
0
votes
1answer
339 views

ARMv7 vs FAT in Unity Android Build Settings (release multiple valid APKs)

If I select ARMv7 instead of FAT (ARMv7+x86) in the Android Build Settings of Unity5-Free, the APK binary drops to half size. FAT => ~20MB ARM => ~10MB (Tested with an empty scene, no assets, ...
4
votes
1answer
591 views

Cross-platform C++/OpenGL ES development (iOS/Android) [closed]

I already have reasonable experience with C++ and OpenGL, and I have recently decided to try out mobile game development. After successfully creating a simple OpenGL ES Android app using Java, I ...
16
votes
2answers
2k views

Can I embed a game in a Pdf Resume?

I was thinking how it could be cool to have an interactive game on resume. (Obviously the digital version, not paper version.) For the sake of this question and scope of this site, let's ignore ...
1
vote
0answers
15 views

How to attach “exiting” event in OpenFL?

What is the exiting event (closing app by user or system) in new OpenFL? And how does it differs between target platforms?
1
vote
0answers
39 views

Cross-platform game to be wrapped into a native iOS/Android app

I need to build an app like Lumosity (https://play.google.com/store/apps/details?id=com.lumoslabs.lumosity) that is native app and have some game screens. So the question is: Is there a way to build ...
0
votes
0answers
50 views

I've developed a very large and extensive browser game in PHP/MySQL, but a mobile app game would be better. Do I need to start over?

I have developed a very large browser game in PHP and MySQL. (Bootstrap/HTML for client side) Every time I build another piece of it and solve the issues, I keep realizing that the game will be much ...
-1
votes
1answer
245 views

How to use custom font in Phaser ?

I am trying to load webfont in Phaser, I have seen the Phaser example but I cant understand, what asset do I need,what function I have to call....,what exactly look like the javascript file?. I am new ...
8
votes
2answers
14k views

Why can't cross-platform multiplayer games exist?

At least, why are they so difficult to make? - assuming that's the reason why not even AAA studios accomplish this feat for their games. Especially with modern cross-platform game engines like Unreal ...
3
votes
1answer
151 views

Read custom content in MONO-GAME in a cross-platform way

using Mono-Game, i have some custom content files in some binary format (not .xnb) in run-time i need to read the content of those files. i prefer to get a stream, but if something will give me a ...
0
votes
1answer
46 views

How to create a separate bin folder?

I am now creating a 64 bit and 32 bit executable of my game. How could I achieve so that the executable and dlls lie in a separate folder without changing all the path variables in the game? To ...
0
votes
1answer
163 views

Cross-platform multiplayer game in JavaScript [closed]

I want to start creating a simple multiplayer, JavaScript based, cross-platform game. Think about it as a two player mario where players can shoot each other. My question is what is the best way (or ...
0
votes
1answer
471 views

What units is Box2d-AndEngine's velocity measured in?

I'm developing a game on AndEngine (with Box2d) and on iOS Sprite Kit simultaneously. I want the game's physics to be identical on both platforms. Sprite Kit uses Box2d internally for physics ...
-1
votes
1answer
2k views

Game code difference between consoles (PS3/PS4) and PC [closed]

I'm interested in game development and have some very curious questions. Im a newbie in game dev so pardon my silly mistakes and question and repetition if any. I hope biggies here will guide me and ...
11
votes
5answers
2k views

How can I run on multiple platforms using a custom engine?

Game engines like Unity and Unreal can run on mutiple platforms. I am wondering how they do this. I have been using C++ and OpenGL for a while, and what I am looking for is resources to integrate ...
0
votes
1answer
215 views

Mobile: Physics and movement actions

I've been using spritekit for a while for a few small games. One thing I've noticed is that spritekit is the first game framework I've used that allows me to apply move actions to physics bodies. ...
0
votes
0answers
994 views

Cross-platform ad-hoc local mobile multiplayer

I want to implement ad-hoc cross-platform (iOS, Android, and PC) device discovery for local multiplayer, like this scenario: http://www.youtube.com/watch?v=csXYZf2vGdE Multiple players, each with ...
0
votes
2answers
170 views

What image sizes should I use for a mobile cross-platfom game? [closed]

I'm new to mobile development. I use Monogame. What device screen resolutions should I consider to target all Android, iOS and Windows Phone devices? Assuming we have three screen sizes, should I be ...
2
votes
1answer
195 views

Game Engines: how to keep different platforms code in separate plugins?

Considering that some game platforms are under NDA (mostly, the good old console trinity) and that publishing code using their SDK is not allowed, how do game engine usually manage keeping plugins for ...
0
votes
1answer
155 views

Java 2d game cross-platform compatability

I need to make a few small, simple 2d educational games primarily to help kids improve their reading. Drag & drop/matching words with pictures, spelling out words as well as maybe a scrolling ...
1
vote
1answer
904 views

How can I handle errors when there is no valid OpenGL context?

I'm writing cross-platform (iOS, Android, OSX, Windows) library code that draws its output using OpenGL. I expect my users will often try to call my library's rendering functions without a valid ...
0
votes
1answer
866 views

Using native code with Libgdx, (Raknet)

I was searching for a game engine (Java- maybe C#) with built-in real time networking library to develop 2D cross platform (Android - iOS) multiplayer game. Actually I have not found well suited ...
1
vote
1answer
2k views

how to make cross platform 3d games using modern opengl? [closed]

How to create games that run on windows, Linux, mac os x, android, ios, wp8 etc.... using c/c++, opengl 3 or 4 and opengl es 2.0. any tutorials or videos on how to create cross-platform 3d games.
1
vote
1answer
162 views

Making a game for multiple platforms [closed]

I am making a game with web, iphone, and android front-ends. I want to make them all able to interact well through the back-end so that any user can play with any user. To do this I've decided to ...
0
votes
1answer
314 views

Cocos2d-x cross platform development

I want to make a game with my friends on iOs, Android, WP operating systems. We decided to use a cocos2d-x and develop the core of the game on C++. What will be the right way of developing so that we ...
-1
votes
2answers
107 views

GWT for cross device game development [closed]

How does Google Web Toolkit do in deploying to browsers as well as mobile devices, tablets, televisions, etc.? Would a game targeting specific devices be optimized significantly for the device even ...
1
vote
1answer
539 views

MonoGame Cross-Platform Conditional Compilation Symbols

What are the possible compiler directives for MonoGame? For example, XNA contained directives for WINDOWS, XBOX/XBOX360, and WINDOWS_PHONE. I've also seen DIRECTX and OPENGL, but when would you need ...
1
vote
1answer
123 views

How to handle scaled aspect ratio multiplayer player coordinates

I'm building a cross platform multiplayer game. I'm using pixel graphics and starting at a small 256x144 16:9 aspect ratio That gets scaled up to larger 16:9 resolutions. The graphics look ok however ...
2
votes
1answer
1k views

LibGDX Cross Platform Networking

Backstory: I've been developing a game with LibGDX for the past two years, and I've seen it refactored more times than I remember. I jumped on the iOS iKVM port as soon as it was released. But I've ...
1
vote
1answer
842 views

What available multiplatform languages are there available for 2D games [closed]

I was wondering what multi-platform languages are available that could be used to create and deploy 2D games, please note that im not asking which is the best as I do not want to cause arguments over ...
0
votes
1answer
144 views

App Programming Question: Converting Code and Project Folders for the Smartphone's OS Compatibility [duplicate]

I was thinking about how does the Angry Bird game for the iOS successfully converted into an Android compatible version. Does it involve using Phonegap or something? When making games for iOS, the ...
2
votes
1answer
2k views

Game Development at iOS, Android and PC with OpenGL ES

I'm beginning iOS apps development, and my aim is to make games to launch on App Store. But I want to know if it's possible to program a game on Xcode with OpenGL ES (C++ game logic), integrate it on ...
0
votes
1answer
390 views

char* to code block

I am 99% certain this will require code compiling at runtime, but it is necessary. I am thinking of making a very simple app that allows advanced users to write in a script-like language in order to ...
6
votes
4answers
233 views

Game development for multiple Microsoft platforms

I intend to develop games for Microsoft's Windows Store, however, I'm confused between their platforms, so please clarify those questions: Is there any technology (XNA, DirectX), so a game can be ...
5
votes
4answers
425 views

How bad would be to focus on iOS/Android development for an indie developer? [closed]

After some time developing games for others I'm thinking of moving towards my own productions. My background is 10+ years of software development, with last 2 years spent on the iOS development ...
17
votes
2answers
4k views

Using C++11 for cross-platform Game Engine Development

Note: This is not a 'give your opinion' question about C++03 and C++11. Our game engine, written in C++03, is designed to be compiled on Windows, OSX and iOS. Linux support is planned for the (very) ...
1
vote
2answers
800 views

Best Way To Develop Robust Cross-Platform Application? [duplicate]

Possible Duplicate: Any tips for creating cross-platform games? Windows C programmer here (going back to 1992 and Windows95 back when it was called Windows93). Can function in C++, but ...
0
votes
1answer
86 views

How to help players find friends in a cross-platform mobile game?

Users on different platforms (iOS and Android) that play the game should be able to find each other and become friends in the game. They must have the possibility to invite other friends as well. The ...
-1
votes
4answers
2k views

2D game development with C++ [closed]

I'm pretty newbie in this things and I've never really had particular experience in game developing. I started learning something about 3D (using 3Ds Max and then Blender) and then 3D game developing ...
4
votes
1answer
886 views

Lua or C++ in Cococ2d-x

I am going to use Cocos2d-x to make a game for Android and ios, but my question is, do I use the Lua integration or only c++, I see Lua useful here because the compilation thing. Or do I use only Lua ...
2
votes
2answers
15k views

SDL for 3D game programming?

I have been studying SDL for a few weeks and I have succeeded in making a 2D Ping-Pong game, but I want to get started in 3D development, and I'd like to know if SDL is capable (and suitable) for 3D ...
5
votes
4answers
316 views

When should I decide what language and platforms I will use for a project?

During your development process, when is the recommended phase to decide what platform to aim for, and what language to use? I figured that it would be better to choose at the beginning what would be ...
4
votes
5answers
2k views

Is it worth planning to be cross-platform in mobile game development?

Disclaimer: my goal is not to use cross-platform frameworks like Unity. I am currently planning a mobile game which I intend to first launch on iOS. However, I am wondering if it is better to write ...
0
votes
4answers
195 views

How do I create a game design that can adapt to new platform environments?

I'm trying to design a game that can be considered versatile enough to be adapted to different platforms and control schemes without too much difficulty. I asked this question to try to get a handle ...
-4
votes
2answers
435 views

Programming games for Windows

I've programmed a couple simple games so far, in C++ as that's my language of choice, all using open source, cross platform libraries, they're great. I'd like to understand how are cross platform ...
5
votes
1answer
1k views

Setting up a cross-platform Ogre project on a Git repository

I'm looking to start a cross platform game project using Ogre, and I want to host it on a git repository. I'm collaborating with a friend on this: I'm on a Mac using Xcode, and he's on a PC using ...