The distribution of a game onto multiple platforms.
1
vote
1answer
34 views
MonoGame Cross-Platform Conditional Compilation Symbols
What are the possible compiler directives for MonoGame?
For example, XNA contained directives for WINDOWS, XBOX/XBOX360, and WINDOWS_PHONE.
I've also seen DIRECTX and OPENGL, but when would you need ...
-2
votes
2answers
79 views
Cross Platform HTML5 Canvas game engine [closed]
I want to build a puzzle game,I want to develop it for Browsers, Android, iOS, And PC. Please help me and let me know is there any game engine that is useful for making cross platform HTML5 games..
1
vote
1answer
38 views
How to handle scaled aspect ratio multiplayer player coordinates
I'm building a cross platform multiplayer game. I'm using pixel graphics and starting at a small 256x144 16:9 aspect ratio That gets scaled up to larger 16:9 resolutions. The graphics look ok however ...
1
vote
1answer
72 views
LibGDX Cross Platform Networking
Backstory:
I've been developing a game with LibGDX for the past two years, and I've seen it refactored more times than I remember.
I jumped on the iOS iKVM port as soon as it was released.
But I've ...
0
votes
1answer
122 views
Ogre3d or OpenGl or other [closed]
I want to learn Graphics for games or use a game engine. I don't know whether to use ogre3d, I know its a rendering engine however android isn't really supported, Boost is used for multithreaded when ...
0
votes
1answer
145 views
What available multiplatform languages are there available for 2D games [closed]
I was wondering what multi-platform languages are available that could be used to create and deploy 2D games, please note that im not asking which is the best as I do not want to cause arguments over ...
0
votes
1answer
77 views
Rewrting a 2D Java game for mobile and desktop with midi & native elements [closed]
I'm rewriting a Java game I created a few years ago, mainly so I can get it onto iOS. I've been searching for a few months now and haven't settled on the best way to do this yet. So I ask for your ...
0
votes
1answer
101 views
App Programming Question: Converting Code and Project Folders for the Smartphone's OS Compatibility [duplicate]
I was thinking about how does the Angry Bird game for the iOS successfully converted into an Android compatible version. Does it involve using Phonegap or something?
When making games for iOS, the ...
2
votes
1answer
559 views
Game Development at iOS, Android and PC with OpenGL ES
I'm beginning iOS apps development, and my aim is to make games to launch on App Store.
But I want to know if it's possible to program a game on Xcode with OpenGL ES (C++ game logic), integrate it on ...
0
votes
1answer
115 views
char* to code block
I am 99% certain this will require code compiling at runtime, but it is necessary.
I am thinking of making a very simple app that allows advanced users to write in a script-like language in order to ...
6
votes
4answers
192 views
Game development for multiple Microsoft platforms
I intend to develop games for Microsoft's Windows Store, however, I'm confused between their platforms, so please clarify those questions:
Is there any technology (XNA, DirectX), so a game can be ...
5
votes
4answers
321 views
How bad would be to focus on iOS/Android development for an indie developer? [closed]
After some time developing games for others I'm thinking of moving towards my own productions. My background is 10+ years of software development, with last 2 years spent on the iOS development ...
8
votes
2answers
905 views
Using C++11 for cross-platform Game Engine Development
Note: This is not a 'give your opinion' question about C++03 and C++11.
Our game engine, written in C++03, is designed to be compiled on Windows, OSX and iOS. Linux support is planned for the (very) ...
1
vote
2answers
435 views
Best Way To Develop Robust Cross-Platform Application? [duplicate]
Possible Duplicate:
Any tips for creating cross-platform games?
Windows C programmer here (going back to 1992 and Windows95 back when it was called Windows93). Can function in C++, but ...
0
votes
1answer
62 views
How to help players find friends in a cross-platform mobile game?
Users on different platforms (iOS and Android) that play the game should be able to find each other and become friends in the game. They must have the possibility to invite other friends as well.
The ...
-1
votes
4answers
1k views
2D game development with C++
I'm pretty newbie in this things and I've never really had particular experience in game developing. I started learning something about 3D (using 3Ds Max and then Blender) and then 3D game developing ...
4
votes
1answer
564 views
Lua or C++ in Cococ2d-x
I am going to use Cocos2d-x to make a game for Android and ios, but my question is, do I use the Lua integration or only c++, I see Lua useful here because the compilation thing.
Or do I use only Lua ...
-3
votes
1answer
379 views
Which java game engine is better? [closed]
I'm new to mobile game development and I have a number of questions to ask. So if you could please answer them, it would be highly appreciated
The game I'm trying to release is a 2D arcade game. My ...
1
vote
2answers
2k views
SDL for 3D game programming?
I have been studying SDL for a few weeks and I have succeeded in making a 2D Ping-Pong game, but I want to get started in 3D development, and I'd like to know if SDL is capable (and suitable) for 3D ...
0
votes
0answers
448 views
Starting out with 2D cross-platform game development [closed]
I am wanting to challenge myself to build a simple game, that has a character and a randomly generated world. If I get anywhere with it I may perhaps I'll develop it into something more, but the key ...
5
votes
4answers
235 views
When should I decide what language and platforms I will use for a project?
During your development process, when is the recommended phase to decide what platform to aim for, and what language to use?
I figured that it would be better to choose at the beginning what would be ...
4
votes
5answers
1k views
Is it worth planning to be cross-platform in mobile game development?
Disclaimer: my goal is not to use cross-platform frameworks like Unity.
I am currently planning a mobile game which I intend to first launch on iOS. However, I am wondering if it is better to write ...
0
votes
4answers
173 views
How do I create a game design that can adapt to new platform environments?
I'm trying to design a game that can be considered versatile enough to be adapted to different platforms and control schemes without too much difficulty. I asked this question to try to get a handle ...
-6
votes
1answer
116 views
ctrl+c (pause) ctrl+v? copying and recreating. possible or headache? [closed]
Ok I'm going to start this over... I wanted to know, what programs I need to copy pretty much line for line a game made with either c or c++ and make it so it is playable on tablets and such. So I ...
-4
votes
2answers
285 views
Programming games for Windows
I've programmed a couple simple games so far, in C++ as that's my language of choice, all using open source, cross platform libraries, they're great. I'd like to understand how are cross platform ...
5
votes
1answer
674 views
Setting up a cross-platform Ogre project on a Git repository
I'm looking to start a cross platform game project using Ogre, and I want to host it on a git repository. I'm collaborating with a friend on this: I'm on a Mac using Xcode, and he's on a PC using ...
1
vote
2answers
391 views
How hard is it to build for other platforms using the Unreal Engine 3?
Quick question to those that have used the Unreal 3 Engine for development. (Not the UDK).
How much work would it take to take a game made on/for Windows and output a working build on another ...
1
vote
3answers
322 views
Programming a game onto multiple platforms
I just had a pretty good idea for a mobile game and I'm having a little trouble selecting what tools or languages to use for the job.
I have experience with flash and AS3 and I know I can put that ...
4
votes
3answers
4k views
Are there any good 2D fighting game engines that can be used to make a commercial product?
I'm looking for a good 2D fighting game engine based on sprites. I really dont care much about which language that it is programmed in. Specifically I'm looking for an engine I can use for a game I ...
1
vote
1answer
351 views
Cross-platform builds with OGRE3D via CMake. Any tips?
I've been trying to compile a simple project for both OSX and Windows platforms, using OGRE3D, but I've got some problems on the way.
I'm using CMake to create my platform specific project files (VS ...
1
vote
1answer
210 views
Suggestions to start a cross-platform project
I have a big project in my head, it should be cross-platform (Win, Max and Linux), online (Client - Server) and with 3D graphics. I would like some suggestions to start with the right things.
...
8
votes
3answers
532 views
How are games created for different platforms?
How are games created for different platforms?
For example, Call of Duty: Modern Warfare 3 is available on PS3, Xbox 360, Wii and PC.
Are they completely reprogrammed with no common code? Is there ...
9
votes
8answers
3k views
HTML5 mobile game development vs. native game apps
What is the current state of game engines, frameworks, libraries and conversions related to the HTML5 set of technologies (including CSS3 and JavaScript libraries such as RaphaelJS, Impact, ...
2
votes
0answers
456 views
Best platform for android and ios game? [closed]
Ok, this has been asked before, but not recently, and most of the answers were just 'buy a mac'. So we're a couple guys who've been making small flash games, and now we want to go mobile, and there ...
1
vote
5answers
467 views
Options for 2D Web/iPhone/Android, with Test Framework
I would like to make a 2D game with one codebase that runs on iPhone, Android, and web (any flavour of web -- HTML5, Flash, Silverlight, etc.)
What are my options? I should be able to write my code ...
3
votes
5answers
3k views
Which free HTML5-based game engine meets these requirements? [closed]
I am experienced with traditional JS and HTML but new to HTML5. I want to develop games in HTML5 so that it can work on all devices and browsers, including IE. Additionally, I require the following ...
7
votes
6answers
509 views
Is it possible to write a game that doesn't require a GPU?
I already know many computers today have a GPU that supports DirectX and OpenGL.
But what about computers that don't? Can I write a simple 2D game that does not rely on the GPU, so that it works even ...
8
votes
3answers
3k views
Would a Python game run on multiple platforms?
I have plans to write a game in Python and probably some SQL.
I'm concerned about how versatile my program will be when I finish it, ideally I'd like it to run on Windows, Mac, Android, and iPhone... ...
0
votes
1answer
164 views
3d immersive Virtual Conference meeting environment development on the web (3d website)-Help required
I want to develop 3d immersive virtual collaborative conference meeting environment on the web i.e an immersive virtual environment for our university Teachers to attend and address conference ...
3
votes
1answer
144 views
Deciding Which Platforms to Support — Silveright (+Android?)
My "usual" stack for game dev is to create (in-browser) Silverlight games. I've decided I want to branch into iPhone or Android, and decided to go droid because it's cheaper (considering I don't have ...
2
votes
3answers
580 views
Windows-Linux cross platform game
The answers to this cross-platform related question are useful, however I want my (C++) game to run on Windows and Linux (and be packaged for Ubuntu) only. I'm not interested in platforms like mobile ...
0
votes
2answers
846 views
The best option to multi-platform 2d mobile development [closed]
we are in the process of porting a game from iphone(made with cocos2s) to android(using the andEngine), and it has been a pain to do. So for our next project (a 2d game) we are thinking about using ...
20
votes
3answers
734 views
Multi-platform multi-threading: What are the real challenges?
While a library like SDL provides a cross-platform wrapper API for threading, I think it would be naive to assume that this leads directly to easy development of games across vastly different ...
1
vote
3answers
468 views
What should I use to handle input?
What should I use to handle input? I am wanting to use OpenGL so that my games are cross platform. DirectX provides input libraries, and OpenGL does not. Because my games need to be cross platform, I ...
2
votes
1answer
2k views
Whats the best cross-platform game engine that supports Linux?
What is the best cross-platform game engine, being the most commercially supported, there is for free available for development on Linux? I'm planning on creating multiple, non-commercial, fps games ...
3
votes
2answers
503 views
How do I get consistent Xbox360 Controller input across Linux, Mac, and Windows?
I'm developing a browser plugin to provide joystick access to all browsers on all platforms. The issue that I'm running into is that OS X doesn't seem to provide Xbox 360 joystick input without ...
3
votes
5answers
1k views
Getting Started With Web-based Games…Can I Reasonably Target Flash And Silverlight And HTML5?
I come from a .NET background and I've done a few simple things in Silverlight. I'd love to adopt that and make my site and games Silverlight only; but I hear it has a fairly low install base.
I ...
3
votes
1answer
2k views
Getting started with cross-platform game development
I am looking for a starting place to develop a crossplatform OpenGL game that runs on Mac, PC and potentially Linux. The difficulty is that I don't want to use an existing graphics library.
I've ...
7
votes
5answers
2k views
How can I refer to Android assets in other directories?
My project was initially not meant for Android, and its assets are organised along the following directory structure (I hope the ASCII art renders reasonably well):
/
+- engine/
| +- src/
| ...
4
votes
3answers
1k views
Which API for cross platform mobile audio?
This question focuses on the API's available on phones.
I'd been planning to use OpenAL in my game for maximum portability. It runs great on Linux so I can quickly iterate while developing as well ...


