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0
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1answer
240 views

ARMv7 vs FAT in Unity Android Build Settings (release multiple valid APKs)

If I select ARMv7 instead of FAT (ARMv7+x86) in the Android Build Settings of Unity5-Free, the APK binary drops to half size. FAT => ~20MB ARM => ~10MB (Tested with an empty scene, no assets, ...
0
votes
0answers
34 views

How can I lower the cpu usage in kiwijs?

I tried setting the game.frameRate to 30 and the animations are running slower but the cpu has the same load. (That worked before with CreateJS but that library is not focused to games and does not ...
0
votes
0answers
18 views

Finding intersection in CPU ray casting

I'm trying to implement a ray casting on CPU, for each pixel I have a ray. I'm reading the data which is stored in a rectilinear grid. I'm trying to find the intersection but I'm not sure how to do ...
23
votes
4answers
6k views

Is it normal for a game to use 100% CPU?

I just implemented multi-threaded input handling in my game engine where the code that polls the OS to gather input from it and time stamps them is in a separate thread and each frame in the main ...
2
votes
1answer
509 views

CPU Usage and Available Ram in Unity 5

In Unity 5 I would like to be able to print out the CPU Usage and Available Ram left in MB. I followed the code posted on http://zamov.online.fr/EXHTML/CSharp/CSharp_927308.html and used it, however ...
0
votes
1answer
79 views

What type of loop code on game engines? [duplicate]

Recently I worked on a game on Spritekit Engine. My question is not about spritekit, but generaly about game engines. When I write a loop code and run it (eg while i< 100000) my CPU usage goes to ...
0
votes
1answer
106 views

TTF fonts are being converted to image in CPU or GPU?

Once I use a TTF font, when they are being converted to images to be rendered? Does CPU or GPU do the conversion? How heavy is that operation?