I just implemented multi-threaded input handling in my game engine where the code that polls the OS to gather input from it and time stamps them is in a separate thread and each frame in the main ...
In Unity 5 I would like to be able to print out the CPU Usage and Available Ram left in MB. I followed the code posted on http://zamov.online.fr/EXHTML/CSharp/CSharp_927308.html and used it, however ...
Recently I worked on a game on Spritekit Engine. My question is not about spritekit, but generaly about game engines. When I write a loop code and run it (eg while i< 100000) my CPU usage goes to ...
Once I use a TTF font, when they are being converted to images to be rendered? Does CPU or GPU do the conversion? How heavy is that operation?