Corona SDK is a cross-platfrom software development kit for both Android and iOS.
5
votes
2answers
2k views
Physics or Time-Based Animation In Corona SDK (iOS) Using Box2D
I am part way through creating a Doodle Jump clone for iOS using Corona SDK. I'm currently using the physics engine (box 2D). It's not a straight clone, but I need the basic principles in place to ...
2
votes
1answer
259 views
Is it possible to build an app with Corona with only a PC, and expect it to reasonably run well on an iPhone?
So I understand that Corona allows me to "write once," and deploy on both iPhone and Android. And I understand that I cannot get any iPhone app into the app store without having (at the moment of ...
2
votes
4answers
509 views
Do you have to rewrite Corona SDK apps for different devices?
I am using the trial windows edition of Corona, but I want to develop for iOS - the windows version only supports android, so my question is will I have to rewrite any parts of my application for iOS ...
2
votes
1answer
437 views
How do I draw a border around a display object in Corona Lua?
What would be the easiest way to draw a thin border around a display object in Corona Lua?
You could assume it's rectangular image display object.
EDIT - re "this question shows no research ...
2
votes
1answer
181 views
Corona SDK Continuous Integration
Is it possible to build corona applications from console?
Or how can I automate build process?
2
votes
2answers
1k views
physics.addBody() with custom shapes in Corona SDK
Does the physics.addBody() only work with Circles and Rectangles? Or is it possible to physics.addBody() on vector shapes or sprites or with masks or something?
2
votes
2answers
859 views
How do I move an existing display object behind another in Corona Lua?
If I have two existing display objects in Corona, lets say do1 and do2. Assume do1 is drawn first then do2, so do2 will be on top.
Is there a way to say "put do2 behind do1" in corona Lua? If yes can ...
2
votes
1answer
541 views
help animating a player in Corona SDK [closed]
Working on a game in the Corona SDK with Lua and I need help so the player animates on the line drawn. Right now he animates at the beggining and the end but not on the line.
Here is the player code:
...
1
vote
1answer
492 views
For a real-time PvP game, what network service would get the job done?
The game is between two players, real time, and has to be very synchronized - latency will certainly favor one player over the other.
It's built for iOS and Android and every touch on one end has to ...
1
vote
1answer
3k views
Efficient tile maps in Corona SDK
I need to create a tile map based level system for Corona SDK that loads files created with Tiled [1]. It also needs to support user touch scrolling and zooming.
I've searched the Corona forums for ...
1
vote
1answer
531 views
Android performance/issues with Corona SDK?
I know this is a fairly broad question. We are looking to develop a mobile game and want to use a multi-platform engine/SDK. We like what we see with Corona but in doing some reading, we are seeing a ...
1
vote
1answer
354 views
Corona SDK: Animation takes a long time to play after “prepare” step
First off, I'm using the current publicly available build, version 2011.704
I'm building a platformer, and have a character that runs along and jumps when the screen is tapped. While jumping, the ...
1
vote
1answer
222 views
what's wrong with this Lua code (creating text inside listener in Corona)
If you double/triple click on the myObject here the text does NOT disappear. Why is this not working when there are multiple events being fired?
That is, are there actually multiple "text" objects, ...
1
vote
1answer
234 views
How to increase force for every touch?
In my game the character can fall in two directions. The user clicks right or left button to "push" the character to balance them, so they don't fall. I'm not sure how to increase the forces applied ...
1
vote
0answers
183 views
Corona sdk events dispatched with dispatchEvent() are handled directly upon call. Why so? [closed]
I noticed to my surprise that an event created with dispatchEvent(event) gets handled directly when called, and not together with other events at a specific phase of the frame loop.
Two main reasons ...
0
votes
1answer
133 views
How to generate an explosion? [closed]
I'm currently working in an Angry Bird-esque game, where the user flings a bomb at buildings and the bomb explodes.
How do I create explosions in Corona? Essentially some sort of area of effect ...
0
votes
1answer
50 views
update image properties
Is there a way to update the location of an image?
I'm currently calling my image dynamically using:
itemImage = display.newImage(inventory[t.ID][1])
t. being my target ID.
But in order for ...
0
votes
1answer
200 views
What is the current state of 2D game SDK's [closed]
There seem to be so many to choose from.
SDL
Cocos2D-x
Cocos2D-iphone
Corona
Unity
I am having a very hard time looking these over to decide why I want to use one over the other.
Advice on what ...
0
votes
1answer
467 views
In Corona SDK, how do you extract the x1, y1, x2, and y2 coordinates from a line display object?
I used this command to create a line:
local myLine = display.newLine( 0,-110, 27,-35 )
How can I get the coordinates from myLine? I've looked here and here but the closest thing I could find is ...
0
votes
0answers
59 views
Corona SDK: Quality of support and resources?
I've not used Corona SDK before and am looking into it for a friend. (He is also considering Unity.)
I wonder what the support is like for Corona? While Unity has a great many customers and so the ...
0
votes
1answer
212 views
A specific but basic tutorial for Corona SDK? [closed]
I have been looking at Corona SDK and it would be helpful if I could see a tutorial/example to accomplish the following:
Load an image as a background/map
Draw a circle on the screen
user can tap ...
0
votes
0answers
168 views
Corona SDK for Non-Programmers: Where to Start? [closed]
I'm a professional programmer with lots of experience, so I'm having a hard time figuring out how to do this. A friend and I are embarking on a game in Corona SDK. He would like to do some of the ...
0
votes
0answers
845 views
Unity vs. Corona for 2D app development [closed]
I have been using Unity to create 3D games for about six months, and I'm looking into expanding my portfolio to include 2D apps for mobile devices.
My concern is the size and system requirements of ...
0
votes
1answer
963 views
attempt to call field 'removeBody' (a nil value) in Corona, Lua [closed]
In Corona SDK, I am using the director class to switch between scenes. main calls menu.lua, where if you tap on a button it takes you to level1.lua, which uses car.lua for the cars in the game.
...
0
votes
2answers
410 views
Rotating an object at the user specified speed in corona
I am developing a globe animation ,in which the speed of the rotation changes with the length of the user's drag event.The globe when touched and moved attains positive acceleration,reaches maximum ...
-1
votes
1answer
1k views
Isometric 2D game without tiles. Is there a solution?
Is it possible to create an isometric view of the game without the use of tiles
Looking at this forum and stackoverflow.com and gamedev.stackexchange.com.
(I work with Corona SDK and could not find a ...
-1
votes
0answers
20 views
Assertion fails with events in lua, Corona SDK
So I have two objects, an Enemy and Bullet Object. In the level there are several different instances of Enemy Objects, about 16. Each of which are linked to their own Bullet Object. keep in mind ...
-2
votes
0answers
18 views
Corona SDK is perfect for Game Memory Management?
I ask a question. That Corona SDK is perfect in memory management . I means better than Objective-C or equal to ?? I want to develop my own game. So .. What should I do in memory management ?
-5
votes
1answer
811 views
Which programming language is used to develop an app in corona?
What is Corona & Which programming language is used to develop an application in corona?
What physics Engine is corona using?
and any other information that is absent in their site?
-6
votes
1answer
286 views
Accelerometer to control handstans man?
In my game i have to control handstand man using accelerometer.
i used this code:
function acc:accelerometer(e)
if(e.yGravity > 0.1 and e.yGravity < 0.2)then
...