I develop a game for a mobile platform. I would like to implement a movie figure/creature/character/vehicle into the game. I wish to ask about Copyrights: Is it acceptable, if I implement famous ...
Possible Duplicate: Legal issues for a “fangame” of a commercial franchise? What if I decide to make a fanmade game from a popular, recent game release? 100% non-profit. I ...
I'm now planning a casual car racing game that want to model some real cities sight into it. I doubt if there is copyright of the landscape or city planning of those real cities in the world. Can I ...
If I develop a game that is essentially pretty much Pokemon (you're a trainer, you catch "monsters" and put them to fight and level up etc), and I do the next things: I'm a trainer with a ...
Possible Duplicate: How closely can a game resemble another game without legal problems So suppose I'm currently developing a variant of a snakes game for the iPhone, and you decided to ...
I'm not sure where this question belongs, but as it pertains to the development of a game idea, I figured I'd try to post it here. Recently I've been inspired to create a game based on another game ...
Fragile Allegiance was developed by Gremlin Interactive, which was later acquired by Infogrames (Atari). I couldn't find any details of the acquisition though. The only interesting thing I have found ...
A friend of mine has had his Flash game stolen and published on the iPhone app store without his consent. What is the best way to get Apple's attention about this?
Background: I'm making a retro style game for both fun, and an unofficial contest. I have bought a song, song X. However, I then found notation for song X, and all the instruments. So basically, ...
The majority of games build on successes of other games and many are downright clones. So where is the limit of emulating before legal issues come into play? Is it down to literary or graphic work ...