Simple question I have here. Say my tile map is based on 32x32 tiles for an 800x600 image so let's say 25 tiles across and 19 down. So now I have that cell 0 of any row contains the first 0-31 ...
I'm using XNA and am having a simple issue which I can't figure out. I'm just messing around and want to get a firm grasp of local/world space coordinates. Matrix rotateCharacter= ...
Is there any algorithm for generating lightning? Lets say, you input the starting and ending coordinates (x,y,z) and out comes an array of coordinates to show where the lightning goes. It doesn't have ...
Most 2D screen/bitmap coordinate systems have the positive Y axis pointing down (with the the origin in the upper left corner). This is counter to how most people think geometrically with the ...