2
votes
3answers
489 views

XNA texture stretching at extreme coordinates

I was toying around with infinitely scrolling 2D textures using the XNA framework and came across a rather strange observation. Using the basic draw code: spriteBatch.Begin(SpriteSortMode.Deferred, ...
0
votes
1answer
512 views

Confusion with the texture coordinate system in XNA

I am creating a cow out of primitive shapes, and am using the minecraft cow texture as a placeholder. To create the primitive model I have created a 'model' class and created a sub class 'ModelCow' ...
5
votes
1answer
4k views

Blender - exporting .obj with texture coords

I'm writing a game which uses obj files. I created an object in blender and I applied texture without UV coordinates and my question is: how to export this object to obj file, but with texture ...
2
votes
1answer
166 views

Integration of homogenous wave

I have a 2D matrix; each of its elements describes a homogenous coordinate in 3D wave (the values of wave coordinates are changed in time). The wave rendering is done with texture. I need to make an ...
2
votes
1answer
431 views

What are the texture coordinates for a tetrahedron

EDIT This is the WebGL code for initializing the tetrahedron points. You may want to skip to the second code block, because you may be able to answer without this. //Making a tetrahedron with ...
9
votes
2answers
625 views

Half-Life 2 BSP Lightmaps

I'm writing a BSP viewer for a university project. So far I have the main geometry loaded properly, and the PVS working. Now I'm trying to apply the lightmaps, but I can't seem to get the texture ...