Currently in my game I handle the logic (collisions, movement) using pixels but I find it very limiting espiecially when thinking about variable speed. For example Box2D requires you to use ...
An example: There are two planes A and B with the following median points: ( X | Y | Z ) M_A ( 3 | 2 | 2 ) M_B ( 6 | 1 | 1 ) Now I want to move the plane A on the X-axis to the X coordinate ...
I had a concept for a game come to me this morning but I can't figure out how I'd go about implementing the movement. The general idea involves the left and right controls causing a sprite to go ...