I wrote 2 weeks ago about problem with motion blur in my engine. When camera moves using keyboard, motion blur is smooth. But when I rotate camera using mouse motion blur is stepping (not sure if I ...
I need some help with rotating sprites towards the mouse. I'm currently using the library allegro 5.XX. The rotation of the sprite works but it's constantly inaccurate. It's always a few angles off ...
I am translating in my main class render. How do I get the mouse position where my mouse actually is after I scroll the screen public void render(GameContainer gc, Graphics g) throws SlickException ...